
a.void
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
a.void is a minimalist adventure in sound and time.
The gameplay mechanic: the colored obstacles don't spawn randomly. The "target" indicator you see is where they next obstacle will spawn in the next wave, and all obstacles will spawn at the same position and time (relative to the start of the wave) forever.
The gameplay mechanic: the colored obstacles don't spawn randomly. The "target" indicator you see is where they next obstacle will spawn in the next wave, and all obstacles will spawn at the same position and time (relative to the start of the wave) forever.