Ablaze

Overall★★★★★★★★★★2.54
Fun★★★★★★★★★★1.92
Innovation★★★★★★★★★★3.17
Theme★★★★★★★★★★2.46
Graphics★★★★★★★★★★2.64
Audio★★★★★★★★★★1.13
Humor★★★★★★★★★★2.31
Mood★★★★★★★★★★2.68
Coolness★★★★★★★★★★70%
Ablaze

- Dedicated to "(J & V) + 1" -

Written by @ignifluous, for Ludum Dare 26 - "Minimalism"

"For what are we but star-stuff,
trying to find the circumstances
of our birth? We were forged in
the hearts of dying stars ...
and to the stars
ablaze
we return."

INSTRUCTIONS:
Travel as far as you can towards the stars!
- Don't worry about remembering the controls - they're all marked on the control panel.
- Use WASD to keep the navigation display centered. Steer towards the indicator.
- Use 'F' to raise the shields when the ALERT light warns of incoming asteroids
- Watch the control panel to see the power level of different components.
- Watch the rocket to see how damaged the components are. Generally darker is worse - but most components match colours with the control panel when fully repaired.
- CTGBYHUJM repair the respective components
* Repairs are the key to a long flight! *
- 'P' pauses.
- Consider the Passenger.

Web version works great ... but if you find you get a low framerate, try downloading the version for your operating system of choice.

Inspired by:
Carl Sagan (the "star-stuff" quote)
Space Team (the iOS game)
Owl City ("Alligator Skies")

Comments21

Dark Acre Jack29 Apr 2013, 09:16
I have returned to the stars, ablaze.
LrdKzrth29 Apr 2013, 09:17
Interesting idea
ignifluousauthor29 Apr 2013, 09:53
Funny how much difference that comma makes ...
Muu?
Muu?29 Apr 2013, 09:59
I really liked the fire effect.
ndssia29 Apr 2013, 10:01
Cool passenger dialogue, I too have returned to stars, ablaze :p
Andrew29 Apr 2013, 10:24
Plot twist: there was no passenger, it was you all along!
finefin
finefin29 Apr 2013, 11:00
nice game :)
the passenger is really nice,... or is that really ME?!?!
egos29 Apr 2013, 11:11
just press D and win ...... the visual and background is good but i dont want to try again
HelkeGames29 Apr 2013, 19:35
Funny game! I love it :)
Brassawiking
Brassawiking29 Apr 2013, 19:44
Great move with the passanger. I didn't however really get into it. Need some kind of urgency to get involved with it. Now it just felt like button mashing until you crashed. Maybe some feedback from the crew telling you whats need to be done? It would make a contrast to the passenger atleast.
ignifluousauthor29 Apr 2013, 20:09
Thanks Brassawiking ... that would certainly help with the complexity. I'll add it to my list of features for v2 :-)
kochb29 Apr 2013, 20:50
Awesome fire effects but there are some bugs with the fire after no more fire is being made.
tonic29 Apr 2013, 20:50
Pretty interesting concept for sure. :D
Hiku
Hiku29 Apr 2013, 20:56
I do not want to be one of my travelers. x)
rezoner
rezoner29 Apr 2013, 21:12
That's interesting game. It really reminds me of some early puristic space sims. Good base for some space trading game.
CloudiestNights30 Apr 2013, 01:07
Felt like a single player version of "Spaceteam." I didn't really understand a ton of what I was doing, but it was fun to try to fly a spaceship.
Jellycakes30 Apr 2013, 06:48
Really nice, didn't get to have a proper go since I'm too tired for simulator-like games, I really enjoyed it good work!
juaxix30 Apr 2013, 09:14
I like the idea of heat control and I love space travelling, try to minimalice more the controls and add some fx and sounds and you will have a shocking experience :)

please try my game in windows ,thanks
cadin
cadin17 May 2013, 00:35
I couldn't really figure out what I was supposed to be doing. I think if I'm supposed to be focusing on the Navigation thing, maybe it should be bigger.
I really like the fire animation though.
AestheticGamer20 May 2013, 01:44
It was interesting, though kind of confusing.
JonRB20 May 2013, 09:01
For some reason this reminds me of a nuclear reactor simulator I played/used once.
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