AlterSpace

Overall★★★★★★★★★★3.10
Fun★★★★★★★★★★2.97
Innovation★★★★★★★★★★3.34
Theme★★★★★★★★★★3.39
Graphics★★★★★★★★★★2.23
Audio★★★★★★★★★★2.73
Humor★★★★★★★★★★2.21
Mood★★★★★★★★★★2.66
Coolness★★★★★★★★★★100%
Alter your surroundings in this minimalistic platformer - with a twist!

Looks like that lazy game developer has left his levels unfinished again! Luckily for you he's left behind some spare parts... See if you can win the game without him!

Instructions:
The goal each level of the game is to kill all the baddies (in red), and reach the green square.
Press Space at the beginning of each level to find the objective and a small hint.
Pressing space opens the edit mode as well, where you can drag and drop tiles to form your own level.
Press Space again to exit edit mode and see if you can finish the game!
Press E when near a lever to toggle it on or off.

There are 4 easy levels, 4 medium levels 3 hard levels and a bonus #potato level as well.

Music by WolframTones/sfxr.

UPDATE:
Thanks for the bug reports, guys, but I'm just going to clarify some of the common issues here:
1)Please play the web version only. I've removed the other links so this shouldn't be a problem anyway.
2)You can not move in EDIT MODE. This was intentionally disabled.
3)Placing blocks is done by clicking the required black block, (not click-and-drag) and click again on an empty space.
4)Blocks can not be place on spaces that are already filled.

Thanks for the feedback!

Comments72

sol_hsa29 Apr 2013, 06:17
Space didn't seem to do anything in the second level, and I got stuck :(
ThreeUp29 Apr 2013, 06:17
Spacebar worked on first level, but not on second.
guestcheapauthor29 Apr 2013, 06:23
Sorry guys, when you enter a level you have to click into the game again. Irritating, I know
guestcheapauthor29 Apr 2013, 06:29
Actually... I've fixed it up again. You don't need to do that.
visibleatom
visibleatom29 Apr 2013, 06:42
Jumping seems bugged after moving cubes in edit mode. Whenever I exit edit mode, I often simply cannot jump anymore.
Suese
Suese29 Apr 2013, 06:46
Ran into a bug that wouldn't let me let go of a piece with the mouse. Interesting concept anyway.
sparkleswirl
sparkleswirl29 Apr 2013, 06:50
Nice little game. Love the music change when you press space!
meat_popsicle29 Apr 2013, 06:50
I LOVE the concept of editing the level you're in.

I think the only thing that jars me as a PC player is swapping back and forth from keyboard (space + arrows) to mouse, esp. as a right-handed mouse user. (Maybe a left-hander is less jarred by the swap?).

I think a simple reevaluation of the control-scheme makes this a 5-star game :)
shaircast
shaircast29 Apr 2013, 06:52
I like edit mode, making my own way. but I can't get the function of switch. I can move locked blocks and spikes without touching it.
guestcheapauthor29 Apr 2013, 06:53
@visibleatom
Please use the Web version, if you aren't already. The others aren't tested, in fact, I think I'll take them down.

@Suese
The blocks aren't picked up by click and drag. Click once, move the block, then click again, on an EMPTY spot (important). It should work fine, as long as you're using the web version.
RealyUniqueName29 Apr 2013, 06:55
Everything works smooth for me.
Fresh and innovative idea.
guestcheapauthor29 Apr 2013, 07:10
@shaircast
When you move over a lever press E, and it will work. The level where you can move the locked blocks does have 2 possible solutions, but in a later "Hard" level I've implemented levers only. Glad to see you guys are enjoying it.
Linus Lindberg29 Apr 2013, 07:33
Cool game! Reminds me a bit of my own.. but with better collition ^^
ChrisGaudino
ChrisGaudino29 Apr 2013, 08:10
I like this concept. I think limiting the number of moves in edit mode would make it more challenging.
JonRB29 Apr 2013, 08:39
Nice game, although the music gets quite repetitive... Pretty original way of platforming and a good game overall.
Ace
Ace29 Apr 2013, 08:41
Interesting concept, though the movement felt pretty strange with no friction or inertia whatsoever.
You could've made the game a bit harder by not letting you move blocks through other blocks, then more strategy could be involved.
Broxxar
Broxxar29 Apr 2013, 08:44
This could be fun but the challenge is just way too low. Consider limiting the editor a little bit, number of edits, restrict what blocks you can/can't edit.
guestcheapauthor29 Apr 2013, 09:22
@Broxxar
I've already restricted which blocks can and cant be edited. Only black tiles may be moved around.
Doccrazy29 Apr 2013, 11:39
I really like the idea, its rather easy though.
Skywilly
Skywilly29 Apr 2013, 11:52
Great concept ;)
EggDestroyer
EggDestroyer29 Apr 2013, 11:53
Well made and interesting but lacks challenging puzzles, only the last one made me think a little ! The jumps feel a bit strange too, more responsivity could enhance the experience, along with a faster "Edit mode trigger" on Space. Also the music loop is a bit annoying imo.

Still was a pleasant experience :)
Griz
Griz29 Apr 2013, 11:57
Really enjoyed this one. You can't go wrong with non-linear levels.
RyanK29 Apr 2013, 11:58
Really nice concept.
RyanK29 Apr 2013, 11:58
Fantastic idea. Smooth, nice looking text.
m6429 Apr 2013, 12:02
The best entry I played so far. Editing makes it a bit too easy, but otherwise this is a very nice, inventive and polished game
Split82
Split8229 Apr 2013, 12:04
Nice idea, not very good execution, but fun :)
josefnpat
josefnpat29 Apr 2013, 12:42
Nice game, but I always found myself with way more blocks than I needed.
triforcespark
triforcespark29 Apr 2013, 12:48
Everything was nice, the feel, the fonts, the music, the gameplay.
Wish it had more levels and smoother controls.
Tinco
Tinco29 Apr 2013, 12:59
Hi, great little game, fun levels. The concept is innovative, but the gameplay wasn't very challenging and it could have used some more polish :) Perhaps letting modifications deduct from your a score would give it a replay value :)

Anyway it was fun I finished the game :)
Zed29 Apr 2013, 15:00
Ingenious. A really clever mechanic with some great implementation. I'd like to see this expanded into a bigger game. Good job!
egos29 Apr 2013, 15:02
nice game and fit with the theme perfectly
The edit mode is a good idea but to the level three its so long
martijn
martijn29 Apr 2013, 15:03
Kind of weird jump physics
LrdKzrth29 Apr 2013, 15:12
Controls were a bit hit and miss, had to refresh the page in order to make the game recognize input from my keyboard. Overall, a good idea
guestcheapauthor29 Apr 2013, 15:25
@LrdKzrth
When you select a level from the main menu, you have to click in the screen inorder for the game to rcognize your keyboard.
kewry29 Apr 2013, 15:59
Loved the idea, but the controls feel terrible since I have to constantly get my hand off the mouse onto the keyboard to used d-pad, maybe wasd would feel better
Lizzip29 Apr 2013, 16:49
aaaarg, so frustrating. But fun game, and well made
tonic29 Apr 2013, 17:53
Well, that was pretty nice towards the end. First I thought it was a bit dumb, but after the introductory thing it became a bit more interesting, and I played all the levels. (Spoiler: Many of the levels didn't even need usage of the lever!)
mrexcessive29 Apr 2013, 17:55
Excellent design, level editing always good. Had a problem with mouse getting lost when over game first happened on first level with triangle black tiles - couldn't place them to kill baddie then mouse gone. Control scheme is a bit confusing, but hard to see what else you could do without click to edit.
Yarek29 Apr 2013, 19:46
Really lovely game ^^ I like the concept and it's fun and tricky. Good job ;)
pythong29 Apr 2013, 20:16
I like the idea, but when I got to the level 'Spikes kill you', I moved all the black tiles, but the animation got stuck when going back :/
JohnnySix
JohnnySix29 Apr 2013, 22:34
Interesting concept - controls are a little twitchy for the leap of faith level - a little too hard, trying to time the pause/edit beween jumps.
ChuiGum
ChuiGum29 Apr 2013, 23:16
VERY VERY Nice, I like how you can build to get to the exit.
tankete
tankete29 Apr 2013, 23:25
Nice idea. Getting a chance to edit the level made it fun. Initially I thought gravity might eliminate some options when exiting edit mode, but that would probably be too hard (to play).
Ditto
Ditto30 Apr 2013, 07:16
I like the concept a lot, but it wouldn't hurt if it was a bit more difficult!
guestcheapauthor30 Apr 2013, 12:31
@kewry
You can use WASD keys, guess I should mention that in the instructions
nilstastic30 Apr 2013, 18:51
Nice idea to edit the level you are playing. The controls need a bit work.
lotusgame1 May 2013, 13:26
Love the idea. with an editor to make personal level it would be fabulous. The Lever and lock on block seem not to do anything. Leap of faith is very long. Good luck.
zatyka
zatyka1 May 2013, 14:44
Cool little game. I ran into a few bugs (spikes getting stuck in other blocks, and not being able to let go of pieces), but it didn't stop me from finishing the game and enjoying myself.
CogComp
CogComp1 May 2013, 15:57
Very nice game and a very nice idea. Well done! You should focus on making more levels and maybe polish the graphics a bit (when LD48 voting is over of course, since I'm assuming the current graphics are based on the theme)
Frozen Fractal
Frozen Fractal1 May 2013, 19:53
Interesting concept, and there are some well-designed puzzles in there. Sadly the controls are too twitchy. It would be easier if E and space worked upon keydown, not keyup. The music is a bit annoying, especially when switching in and out of edit mode.
Travis Irby2 May 2013, 04:14
really cool concepts nice job!
RobKat2 May 2013, 10:38
Liked the level editing, movement was a bit difficult though
JimmyLord2 May 2013, 12:47
Cool game, the current set of levels are a great intro to the mechanic, well done.
GranaDa
GranaDa2 May 2013, 19:17
Fantastic idea! The jump seems a bit fast but overall is good.
Rafael Sales2 May 2013, 20:41
Very intellinge approach. Congratz!
Shugor
Shugor2 May 2013, 22:16
Pretty nice idea, along with some nice background music.
Pixelulsar
Pixelulsar3 May 2013, 00:54
On the level where you had to move the spikes, I could pick them up but it wouldn't let me place them near the enemy(even though the place I wanted to put them was empty)
guestcheapauthor3 May 2013, 09:15
@Pixelulsar
You have to click a couple of times to get the spikes to be stay still.
ashdnazg3 May 2013, 11:11
Absolutely wonderful game idea, I especially liked leap of faith :)
fishbrain
fishbrain3 May 2013, 15:48
nice original idea, and like the simple graphics and mellow game tune.
lightnarcissus
lightnarcissus3 May 2013, 16:14
Very original concept. I think you can definitely develop this into something proper with more time. Still, given the 48-hour constraint, you did it quite well IMO.
SmilingCat4 May 2013, 17:21
Pretty cool! Love the concept of switching between editor and gameplay.
Prelucid
Prelucid4 May 2013, 17:53
Clicking black tile wouldn't move it. Oh well. Good stuff.
oatsbarley5 May 2013, 15:40
The edit mode controls are a bit finicky but other than that this is really nice. Good job, I like the idea!
mollymus7 May 2013, 07:41
Think I might've found a bug. If you place a black block in the very tile you're standing - you will teleport to ontop of it. This meant that for potatolevel I could just go stand at the edge, build a huge tower on top of me and teleport up to the potato! Cool game, nonetheless! I enjoyed it!
kill0u
kill0u8 May 2013, 12:30
Nice concept :D
Sebastian
Sebastian19 May 2013, 13:11
Cool idea. I think it would have been better if you had very few blocks to work with though. Also I somehow got stuck in edit mode on the first level that has a lever. (Edit mode text was visible, but I couldn't move blocks and pressing space did nothing).
Found a bug?
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