Amulet Of Zarygar

Overall★★★★★★★★★★1.94
Fun★★★★★★★★★★2.06
Innovation★★★★★★★★★★1.67
Theme★★★★★★★★★★2.76
Graphics★★★★★★★★★★2.11
Coolness★★★★★★★★★★32%
This is my 3rd entry to the competition and i tried my hardest to make it the best. Again it fell short on content but the only way to get better is to do more LD right :D use the wasd keys to move around and get near the enemies to damage them and get there loot, there is also a chest nearby. Use the x key with your mouse over your sword to wield it and press x near an npc to hear what they say. Hope you enjoy.

I have now updated to fix all of these bugs. I have tested on 2 laptops(windows), an imac and a macbook pro and they all work. Howeverif anyone has a linux box (which has the same update as the rest(ofcourse different natives) so should also work) it would be great if you could tell me if it works. If it doesn't work for you could you please tell me your graphics card because this update makes it cross platform.

Comments19

manabreak
manabreak29 Apr 2013, 09:45
Sorry, I can't get it to run. It launches, but the screen stays black and it becomes unresponsible after a while. I'm using Windows 8 64-bit, if that's any help.
SuperlevelSebastian30 Apr 2013, 15:59
Can't get it to run as well. It crashes immediately when I try to start it. (Win XP, 32-bit)
TuxedoFishauthor30 Apr 2013, 20:03
sorry what has happenned is your computer doesnt support opengl 3+ and i forgot to fully implement the context attribute class and im trying my hardest now to get it to work but school till 9pm on mons and tues and thus
Dark Acre Jack1 May 2013, 09:40
Killed some slimes & guardians. Not sure of those other dudes were NPCs or what, couldn't interact. Full points for trippy splash screen.
GranaDa
GranaDa3 May 2013, 14:12
Sadly, couldn't play this on WinXP 32bit...
iossif4 May 2013, 13:07
crashes on macosx :(
TuxedoFishauthor4 May 2013, 18:39
I have now updated to fix all of these bugs. I have tested on 2 laptops(windows), an imac and a macbook pro and they all work. Howeverif anyone has a linux box (which has the same update as the rest(ofcourse different natives) so should also work) it would be great if you could tell me if it works. If it doesn't work for you could you please tell me your graphics card because this update makes it cross platform.
HuvaaKoodia
HuvaaKoodia4 May 2013, 19:51
A solid simplistic RPG.

The core systems need some work:
-Stats (health, mana)
-Character types (levels, skills)

And, like you said, it lacks content:
-Quests
-Items
-Enemies & allies

There is potential for something interesting.
TuxedoFishauthor4 May 2013, 20:01
Thankyou, yeh it would be really cool to add those things. i did have health but didnt have time to add things like the enemies fighting back :')
Cake&Code4 May 2013, 20:57
That intro screen! So much sensory overload, especially for the minimalism theme.

It was fun a for a bit to move around and tackle enemies until they died but there wasn't much more to do, which is what I assume you meant when you said it fell short on content.

I also think the background tile graphics were too detailed and attention drawing, you want to have much more muted backgrounds in 2d game so that it is easy to see the difference between background (non-interactable objects) and foreground (characters, enemies, chests, etc.)

The less controls the better. I noticed that to attack slimes you need only walk to them, so why does talking to npcs require a key press? These are design decisions that you should really think about.

For a 3rd LD, and in 48 hours, well done. Keep on making games! :)
tompudding
tompudding4 May 2013, 20:59
I ran it on Linux OK, but the inventory window and the dialog window were opaque so I couldn't see my character when I went behind them. Good work on the game. In addition to what HuvaaKoodia said, I'd also suggest working on the font a little bit, I found it quite hard to read.
KEFIR
KEFIR4 May 2013, 21:13
Couldn't play :( It runs, but then just freeze forever :(
Xanjos4 May 2013, 21:36
It's an ok game but I think it would be slightly better with some audio. Also, for some reason the message and inventory boxes are opaque instead of transparent which was quite annoying as I couldn't see where I was going (Played on 64 bit Windows 7)
dragonee4 May 2013, 21:42
dragonee@arima ~/Downloads 23:39:49 $ java -jar Amulet_Of_Zarygar-mac.jar
OpenGL version: 3.2 NVIDIA-7.32.12
Exception in thread "main" java.lang.NumberFormatException: For input string: "0,009009"
at sun.misc.FloatingDecimal.readJavaFormatString(FloatingDecimal.java:1222)
at java.lang.Float.valueOf(Float.java:388)
at texture.Texture.roundTwoDecimals(Texture.java:23)
at texture.Texture.<init>(Texture.java:15)
at texture.TextureHolder.addTexture(TextureHolder.java:37)
at logic.GridParser.parseGrid(GridParser.java:31)
at start.Controller.start(Controller.java:261)
at start.EntryPoint.main(EntryPoint.java:11)

Can you provide a fix for that? :)
avidgamerNino
avidgamerNino4 May 2013, 21:49
I didnt really know how I was attacking the enemies. They died somehow though,
angelk4 May 2013, 23:26
I was able to get it to run, Win7 64 bit Java v7 update 21. The only part that looks different than the screenshots is the text background is not transparent.
TuxedoFishauthor5 May 2013, 07:58
dragonee i updated it to fix your glitch by taking out that code, the comma in it seems very weird but it should work now. Im sorry KEFIR and Alex Camilleri but could you give me any details about the error you have got because i cant seem to reproduce it crashing or freezing.

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