And Then There Were None

Overall★★★★★★★★★★2.62
Fun★★★★★★★★★★1.96
Innovation★★★★★★★★★★2.90
Theme★★★★★★★★★★3.45
Graphics★★★★★★★★★★2.17
Mood★★★★★★★★★★2.15
Coolness★★★★★★★★★★57%
Just extract the ZIP, run ATTWN.bat and remember to read the instructions.

Since the lack of animation is making the rules hard to discover, I add the list here:

1. The color of the cursor determines what it can grab.
2. A colored dot will change the color of the cursor.
3. Pushing a block into one with the same symbol and opposing color makes them disappear.
4. Pushing any block against a block with a square switches their colors.
5. Similarly, the cross block switches symbols.
6. Vortex block cycles through the colors.
7. Changes are applied in order, starting at the pushing block.

screenshot

Comments23

acatcalledfrank29 Apr 2013, 07:27
I get a Java error when I run the .bat file and the game doesn't load. Sorry!
DreamThorn
DreamThornauthor29 Apr 2013, 08:31
Which version of Java do you use? This was written and compiled with JDK7.

Also, you could give me more detail on the error.
euske
euske29 Apr 2013, 08:39
@acatcalledfrank: I had the same issue. Fixed when I installed Java 7.
LrdKzrth29 Apr 2013, 09:19
Nothing happens. I've got the latest version of Java, running Windows 7 x64
pythong29 Apr 2013, 10:07
When I try to run your game, it tells me this

Exception in thread "main" java.lang.UnsupportedClassVersionError: org/za/dreamt
horn/ld26/Main : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:632)
at java.lang.ClassLoader.defineClass(ClassLoader.java:616)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:14
1)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
Could not find the main class: org.za.dreamthorn.ld26.Main. Program will exit.
Xgor
Xgor29 Apr 2013, 12:58
Really confusing how the mechanics works.... Could be explained a lot better
Jonathan Whiting
Jonathan Whiting29 Apr 2013, 13:28
Wow, I really can't figure out the mechanics on this at all. Pretty interesting though for that exact same reason.
DreamThorn
DreamThornauthor29 Apr 2013, 13:59
Yeah, part of the idea was that you should figure out the mechanics. The animations would really have made the effects clearer.

So, here goes:
1. The color of the cursor determines what it can grab.
2. A colored dot will change the color of the cursor.
3. Pushing a block into one with the same symbol and opposing color makes them disappear.
4. Pushing any block against a block with a square switches their colors.
5. Similarly, the cross block switches symbols.
6. Vortex block cycles through the colors.
7. Changes are applied in order, starting at the pushing block.
egos29 Apr 2013, 13:59
artitistiacl puzzle game. after 4 lvl i didnt understand exactly the game mechanism and i win some time without understand why.....
karsyf
karsyf29 Apr 2013, 14:58
Sorry doesn't run on my machine
SuperlevelSebastian29 Apr 2013, 15:00
When I tried to quit my screen just turned black and I needed to 'hard reset' it... :(
Martze29 Apr 2013, 20:55
Wow, this game is really complicated. It has a really steep learning curve.
biscuitdough
biscuitdough30 Apr 2013, 07:38
Liked how vague the instructions were, might even be better completely blind, it's fun finding out what the rules really are in those tiny micro-puzzles
Szedouu30 Apr 2013, 09:59
nice concept, but had some errors
Dark Acre Jack30 Apr 2013, 17:06
I love how Starseed Pilgrim has rejuvenated this school of design. Unfortunately it's very tricky to get just right.
Joror
Joror1 May 2013, 22:15
Interesting puzzling, would have liked some feedback (sound, flash, or something) when successfully hopping round etc, just to give the player more handholds.
infinitedog1 May 2013, 22:19
As you said with animations the game may improve. Maybe it should need more instructions or examples.
Ray_Mickelino2 May 2013, 23:16
I couldn't get it to work either. When I tried to run it, a black console window popped up, then disappeared. Looks fun though.
Prudiiarca3 May 2013, 16:43
Worked fine. After finding out the mechanics it turned to fun: before it was guessing without getting an aim...
Cake&Code8 May 2013, 06:58
I had the same experience as Prudiiarca, but figuring out how everything worked was pretty darn fun!
Brunodev16 May 2013, 15:32
I had a hard time understanding the mechanics, but after that it got fun! Awesome game!
Zim the Fox
Zim the Fox19 May 2013, 20:59
The game refused to run most of the times, and figuring out took me a while (I still don't quite understance the vortices) but this is a very clever and ingenious puzzle game.

I got up to the blue C. I'll play some more later.
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