Anthead RPG

by petey
Overall★★★★★★★★★★1.53
Fun★★★★★★★★★★1.27
Innovation★★★★★★★★★★1.43
Theme★★★★★★★★★★3.60
Graphics★★★★★★★★★★1.34
Humor★★★★★★★★★★2.64
Mood★★★★★★★★★★1.61
Coolness★★★★★★★★★★53%
This is my very first LD entry, I made the game in SDL. I did my best to maintain the theme of minimalism.

screenshot

Comments25

Crynix
Crynix27 Apr 2013, 04:33
It'd be nice if you built this for OS X and Linux too.
Peterauthor27 Apr 2013, 05:01
Very well, good sir. It shall be done.
Peterauthor27 Apr 2013, 05:08
So, my mother won't let me boot into debian. If any of you has linux, you can download the source file I included with the project, you just need to build the project with SDL 1.2; I'd appreciate it.
Eternal_Rest27 Apr 2013, 13:59
So can you do anything other than move that ant around the screen?
Peterauthor27 Apr 2013, 18:56
Nope! I hope you enjoyed the game, sir.
feyleaf29 Apr 2013, 16:59
I've spent so much time on this RPG. It's tough to put down :)
ocmu
ocmu1 May 2013, 01:34
Well, it's a starting point!
NiceAlexanderAS1 May 2013, 01:37
Very funny on the minimalism concept xD hahahahaha
Scott McBee1 May 2013, 01:47
A game generally has some sort of goal or failure condition...
lekochen
lekochen1 May 2013, 01:51
I don't know why, but I laughed.
nathanj439
nathanj4391 May 2013, 01:57
I like the "eh" comment.
AaronYip
AaronYip1 May 2013, 02:03
The simplicity is almost artistic, I would say. There's a strong postmodern feel to it, as suggest by the violet square background, the simple ant. The title supports this perspective--the explicit "RPG" label without any traditional gameplay elements associated with RPGs. It's asking: What is the RPG? What are RPG elements? And that's a very fitting question for the current industry climate; almost all modern games have taken to leveling aspects and there's even the gamification of not-gaming apps, challenging that either all of these ideas are RPGs or that maybe RPGs must involve other elements--but what? And that's just one side to this game; the purple square casts obvious allusions to Kazimir Malevich's famous Black Square on a White Ground. It states bluntly and plainly: "This is whatever you want it to be. The message is of the viewers'."

So, yeah, not sure that something of that depth quite fits the theme though. :/
argo151 May 2013, 02:20
All the fun of being an ant, without all the feet stepping on you.
invaderJim
invaderJim1 May 2013, 02:53
Playing this game made me feel like I could carry 50 times my body weight in pixels.
LizEngland1 May 2013, 02:59
Well, you get high marks for the theme, that's for sure.
Jod1 May 2013, 12:28
Well, the any moves when I press the directional keys! That's pretty cool, but some additional gameplay would be nice :).
gregdevice2 May 2013, 06:25
I guess it makes sense the arrow keys don't repeat.
Kashi
Kashi2 May 2013, 13:36
dafuq did i just ... 5/5
Orni
Orni3 May 2013, 14:09
I'm lost for words here - so I have to give you some credit for that.
sudorossy
sudorossy4 May 2013, 00:37
There's minimal everything in this game. Including minimal gameplay!
baldwinthree5 May 2013, 20:50
Good start. Magenta background hurts the brain though
SuperDisk11 May 2013, 05:17
Not really an RPG. You could have spent more time on it (if I recall, you actually finished on the first day)
dalbinblue
dalbinblue13 May 2013, 02:19
A good start to get your hand in programming; though a shame you didn't go further. You should continue with it (leaving the extreme minimalism behind) and work on making it a game with a proper lose/win condition.
Norgg
Norgg10 Apr 2014, 22:42
Still a classic.

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