So, my mother won't let me boot into debian. If any of you has linux, you can download the source file I included with the project, you just need to build the project with SDL 1.2; I'd appreciate it.
The simplicity is almost artistic, I would say. There's a strong postmodern feel to it, as suggest by the violet square background, the simple ant. The title supports this perspective--the explicit "RPG" label without any traditional gameplay elements associated with RPGs. It's asking: What is the RPG? What are RPG elements? And that's a very fitting question for the current industry climate; almost all modern games have taken to leveling aspects and there's even the gamification of not-gaming apps, challenging that either all of these ideas are RPGs or that maybe RPGs must involve other elements--but what? And that's just one side to this game; the purple square casts obvious allusions to Kazimir Malevich's famous Black Square on a White Ground. It states bluntly and plainly: "This is whatever you want it to be. The message is of the viewers'."
So, yeah, not sure that something of that depth quite fits the theme though. :/
A good start to get your hand in programming; though a shame you didn't go further. You should continue with it (leaving the extreme minimalism behind) and work on making it a game with a proper lose/win condition.
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So, yeah, not sure that something of that depth quite fits the theme though. :/