Approximately pi over two
Prototype for a "single button" puzzle game. Don't expect too much.
Controls:
"z" - EVERYTHING!
Credits:
Sweat and hard work: Cryovat
Game engine: ImpactJS
Tools: IntelliJ, Photoshop, Expression Design
Notes:
Due to time constraints, an engine I'd never used before, ineptitude, and a general lack of ideas, it turned out short and unspectacular. It also needs sound effects.
Controls:
"z" - EVERYTHING!
Credits:
Sweat and hard work: Cryovat
Game engine: ImpactJS
Tools: IntelliJ, Photoshop, Expression Design
Notes:
Due to time constraints, an engine I'd never used before, ineptitude, and a general lack of ideas, it turned out short and unspectacular. It also needs sound effects.






Comments18
Indeed it has got potential to make up a puzzle game
Done rating. :D
Please do checkout my game too
http://www.ludumdare.com/compo/ludum-dare-26/?action=rate&uid=21211
- Mathy. Okay, this could work.
- No sound. Need sound!
- Hmm. I'm just pressing Z repeatedly.
- You just die at the end?
Things I would change:
- The player graphic. It does not fit with the rest of the theme.
- Well, the core mechanic. The way it is now, you're just following a set path. It's almost nearly spamming Z.
- Actually use traits of math in mechanic? Not sure exactly how, but there's a thought.
@Ty/PF/TH: Thanks for giving it a go and the kind words! :)
@DP: That's the effect i was going for, glad to hear it worked! :) Unfortunately, as it is now, it's a game that literally ends after the tutorial levels.
@plash: These will be addressed, thanks! The reason you die is that I ran out of time and needed some way to end it. I'm hoping I'll find a way to incorporate those elements into a bigger setting though.
I didn't understand the title until I asked my brother about it. Math is not my strong suit.