Updated to tone down the background which some found distracting. Level edits to demonstrate that keys toggle the gates on/off. Also, the one button only control is what I intended to be the minimalism factor. *
The name of the game is "ASCII 219" (cursor block in ascii).
You play as the simple text cursor looking for adventure.
You control this platform game with just the space bar.
Make sure the game window is focused to get key input working.
This was fun at first, but perhaps a little long. The fuzzy background was a little hard to stomach, though I realize it was chosen to add mood. The game reminds me of some Sega Genesis exploration game I played when I was a kid, or of Super Metroid (wall jumping!).
Fun! For level design, I would put two doors near each other at the beginning, so you can see that the keys "toggle" doors. (By the way, there is no 219 in ASCII -- the block character is from code page 437).
Ditrich Epp. here is an ASCII chart. http://www.asciitable.com/index/extend.gif. On windows you can type ALT-219 and should see the block character. Not sure it will show here thought. █
Interesting level design. I too agree that the noisy background got distracting. I'm not a gigantic fan of 2D scrolling games like this but this one was interesting. The level was amazingly long, but I missed a jump and didn't want to try navigating backwards for a minute to recover my progress. :(
Very cool, I especially liked jumping off of walls.
Nice one-button platformer execution. I just could not get past the second pit - too many fails in a row. But the map is a nice touch to give me some perspective!
Came back to this one and it looks like you fixed it, as it works now!
Interesting use of the theme. I found it a fun little exploration game with obviously minimal controls and graphics to boot. I did find some parts incredibly frustrating (almost to the point of giving up), when it wouldn't register my jump and at other times would register me hitting a wall when I was simply cruising along the ground!
I did end up giving up, though I think I was near the end at this point:
My guy just kept going back. and forth. and back. and forth. and there was little I could do about it while the same plink sound kept playing over. and over. and over. I couldn't even leave it unattended for too long, since if it DID manage to escape the gap it would have ran back into it. I do try and play every game through to the end and give it as much of a chance as I hope people do to mine, but I unfortunately wasn't willing to either restart the game or wait for my escape!
Up to the part where I got stuck the game was good and overall I enjoyed the experience. I appreciate that me getting stuck may have been me "losing", but the frustrations with the bugs put me off playing the game from the beginning again.
surprisingly fun one-button game! I really enjoyed the level design, I think a tiny bit of color variation in different areas would help you keep your bearings a bit better, but overall really slick. :D
Fun and smooth, but it would be nice to know where we've already been and/or where the end is! I stopped before the end, not knowing if I was progressing or just running in circles.
nice little game, it's surprising how you managed to add a fun twist to a single button game. At first I thought the orange squares did not have a point, but later a few seemed to provide a bit of misdirection. I felt that the mini-map was completely unnecessary. It's an interesting concept overall... good job!
It was really good! I was kinda bothered that falling of a pit made you start over, but since they were only near the start it didn't matter anymore. Also the box would sometimes sound like it hit something and turn back even if it was clear in front of it.
Great game nonetheless! Nice work
M
messiano5 May 2013, 04:28
LOVED this game! Great concept and very well done, the gameplay just feels right. Fun!
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