Here's my entry for my first Ludum Dare !! it was not very easy, encounter lot of problem and it has nothing to do with what I wanted to do in the first place, but I hope you'll like it !
Gameplay is simple : Space for jump/double jump, R to reload a map if this one isn't suiting you, down to realese a block
Update : I've rebuild it, it's now available for at least windows 7 ! can't test on former version, sorry for the inconveniance ><
You goal : Reactivate the 7 colors thanks to the hidden switch
The tile collisions work strangely, couldn't understand how the "sticking" works as sometimes I could go trough the white quads after "attatching" to it, but other times I could not.
I add the two missing dll, hope it work like this >< cause i know some people who had problems running it with seven, even with the .dll.. do i have the right to recompil it to fix this problem? cause i compil it with win8, and most of people with win7 can't run it..
Sorry, I have the same issue as some of the others - something's wrong (not missing) with MSVCR110.dll: "The procedure entry point __crtCreateSymbolicLinkW could not be located in the dynamic link library MSVCR110.dll"
--------------------------- BackToRainbows.exe - Entry Point Not Found --------------------------- The procedure entry point __crtCreateSymbolicLinkW could not be located in the dynamic link library MSVCR110.dll. --------------------------- OK ---------------------------
S
SuperlevelSebastian2 May 2013, 02:27
Sadly I can't even start it because it's not for Win 32 versions. :(
Kudos for using SDL/C++ during a game-jam, especially for making a platformer (all the physics code is a pain in the ass to write) though I'd recommend something simpler in future ;) You're improving: this is all just stepping stones to greatness!
Minimalistic, and fun. It took me some time to understand that I can double-jump. The sound is a little bit annoying.