Game made under 24 hours with Unity3D. Scripted with UnityScript under the MonoDevelop IDE. Textures created using Adobe Photoshop CS6. A single model created using Autodesk Maya.
Really liked the simplistic controls and the core rotation mechanic. Managed to beat it after a few tries. Wish there were a few more levels that explored new obstacles!
Really like the elements you added to this game concept by using colored blocks that affect your possibilities of manipulation. I don't think it wasn't too hard. Only that last turn ...
Hey guys, thanks for all the ratings and comments, please keep them coming! I uploaded Windows, Linux and OS X versions of the game as well (could not test the Linux and OS X versions as I don't own any of those platforms).
Nicely done and challenging. I HAD to get this mean last turn right. Controls felt good, graphic style fit the theme. Some music and sound would spice up the whole game. But overall I really liked it. GG to you.
I really liked the way you introduce the mechanics to the player. The one thing I really really missed was some "bounce" to the ball and actually see it rolling (textures). Also rotating a little faster might be better.
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The web version does not work for me.