In the distant future, Machines have become strong enought to control the world and... play videogames. One can thing this as a sample of a game those machines may play.
You are violet (fucsia) and you have to defeat Green, your archenemy. You gain coins each second (you can upgrade the speed with the "+" button if you have enoght money) and defeating enemies.
You can send bots to the enemy base buying them with the coins you earn. You win if your bots destroy the enemy base.
The gameplay is BattleCats meets DotA. Sort of. Maybe.
Edit: Removed web version. I had hopes but it broke everything, so it won't happen.
P.S.: Sorry for my lack of entries, I developed this without time in the only 16 hours I had a PC this weekend.
P.P.S.: Added a linux cshell script to make the correct call to java.
This is so awesome (probably because im a fan of LoL) :D really nice entry, imho you should work on this game more (make some more various types of soldiers) and port it to anroid, i would definitely buy it.
Its like a dota version of a football manager game :P
Sound started out ok, but when all 3 lanes are completely clogged up, its pretty unbearalbe :< I was also a little dissappointed by the lack of unit variety (only 3?)
Cool! I think the trick to winning is buying the 150-point stars rather than anything else, and slowly upgrading. Music is catchy, but a little grating.
Played for a little more than 10 minutes but wasn't patient enough since there didn't seem to be an end in sight. the pixel armies pretty much neutralized each other and the game got slower and slower. Nontheless very nice, you seem to have captured the essence of such games very well. The music is nice too.
Nice audio. A foward button would be great. Otherwise, good entry!
S
SuperlevelSebastian7 May 2013, 17:53
Sadly it just crashes when I try to start it. Following error message appears: "An error occured and the game will exit." Meh - not very informative. Win XP, 32-bit btw.
Comments19
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
Not sure it would have been possible to win, it felt like three standoffs, but it was funny to see so many units duking it out
And yes, the game's fps drops at the end, I had no time to make some optimizations (quad trees comes to mind).
And yea MiniDota :D
Sound started out ok, but when all 3 lanes are completely clogged up, its pretty unbearalbe :<
I was also a little dissappointed by the lack of unit variety (only 3?)