My first attempt at an LD or any game at all! It's sort of shit, but I'm extremely proud that I managed to finish it and include most of the aspects I planned.
The introduction/removal of aesthetic and mechanical complexity as an allegory for the lifespan of a person. Pbbbbbbbbbbbbbbbbbt.
I liked it. Can't be more in the theme. Simple and efficient. good job. On default, I feel like I want more, I want to explore more of the idea of playing the whole life
Nice overall concept. Like the idea of adding certain aspects and abilities as the game progresses (and taking them away again later on). And: wheeeee Flying at age 50! Great first entry :)
Non-trivial, thought through,bug free, in theme - I can hardly believe it's your first entry! Good job! Although this is so deep it's a risky entry - some may find it too sad to rate good o,O
Congratulations with finishing your first Ludum Dare! It's gameplay wise kind of basic, but I like the fact that you get- or lose features. The ageing was a great part of the game!
Ha... I remember when I turned 30 and my face finally grew in. This is a bit disturbing, especially the last level. But I guess that's how it goes (hopefully not at 80, though, I mean come on modern technology!). I'm really impressed overall... the levels are pretty crappy, no offense (no real challenge or anything terribly interesting to do), but the overall content and... message? I don't know... makes up for it, and makes it well worth playing through.
A little story most people can see in its entirety, some different (d)evolving types of movement. And the music matched the game (good thing that the levels weren't that hard because the music could get annoying I think).
Comments31
A few bugs, including one that forced me to restart. I became stuck in a wall.
Overall a great little game, totally worth my time.
On default, I feel like I want more, I want to explore more of the idea of playing the whole life
I loved how to music went with it as well
Good job!
Good job.
A little story most people can see in its entirety, some different (d)evolving types of movement.
And the music matched the game (good thing that the levels weren't that hard because the music could get annoying I think).