I like the two color square. I wish everything else had been like that. I think it would have looked a lot more interesting. music sounds good, fits the game really well. It would be cool if how long i pressed jump determined how high i jumped.
492 after four runs! The drifting camera is a nice touch, though once I hit 400 I started going off the left of the screen until I wasn't able to jump.
Also when you're too far to the right the gap placement can seem a bit unfair.
But besides those issues it's got a good feel to it and definitely feels like every death is avoidable and your fault.
Interesting gameplay choice to make jumping faster horizonally than walking, it promotes jumping more if you are behind (which is bad because you lose when you get behind), but jumping less when you are too much ahead (which is bad due to not seeing what is coming). Subtle design or just a side-effect? ;)
Fits nice within the theme, good use of basic shapes to create the entire experience. Had some trouble to get used with the fact that the character runs slightly slower than the scenery, and that I needed to keep jumping to keep up. Other than that, a solid entry.
Comments24
Done rating :)
Please do share some love and rate on my game too :)
http://www.ludumdare.com/compo/ludum-dare-26/?action=rate&uid=21211
Also when you're too far to the right the gap placement can seem a bit unfair.
But besides those issues it's got a good feel to it and definitely feels like every death is avoidable and your fault.
I got to 803 and fell miserably.