Block Breaker

by tahooey
Overall★★★★★★★★★★2.39
Fun★★★★★★★★★★2.25
Innovation★★★★★★★★★★2.23
Theme★★★★★★★★★★3.30
Graphics★★★★★★★★★★2.13
Audio★★★★★★★★★★2.29
Humor★★★★★★★★★★2.34
Mood★★★★★★★★★★2.16
Coolness★★★★★★★★★★72%
This is my first ever game for Ludum Dare and I am very happy with it.

Language: Java
External Libraries: None
Attempt at Theme: Minimal Graphics and Game Features

You have 100 seconds to blow this map up

With Firework Bombs

Yeah

screenshot

Comments23

poohshoes29 Apr 2013, 07:04
I found the character hard to control.
jerrre
jerrre29 Apr 2013, 07:06
Maybe add in the description you can move around with WASD
Tahooeyauthor29 Apr 2013, 07:07
Sure, Thanks for the Feed Back!
Tahooeyauthor29 Apr 2013, 07:07
Sure, I will fix that
Magnus29 Apr 2013, 07:07
Pretty cool, but the movement is a little jerky and clunky. I also got stuck in the top left corner by jumping against the left wall.
rwos
rwos29 Apr 2013, 07:38
Now that's what I call a simple game. It's fun, but not for very long... :) Also, there's something funny going on with the collision detection - one can jump into the terrain, sometimes. I do like the art style, though! The audio fits the game pretty well, too.
acatcalledfrank29 Apr 2013, 08:24
It would be cool to have different kinds of fireworks/bombs and explosions! Different timers/colours etc?
caasi29 Apr 2013, 08:36
Need more bombs!
Need more sound effects!
Kiwiboi29 Apr 2013, 09:25
Well done, fit's the theme in both controls and in destorying stuff haha.
Andrei Barsan29 Apr 2013, 10:09
The physics are a bit glitchy, and I found that the timer saying seconds actually went down faster than it was supposed to.
Benjamin29 Apr 2013, 13:04
Weird choice for color, the blue tiles of foreground are hard to distinct from the bacground one.
The game itself is simple but it works. The collision are a bit glitchy but you need that glitch to let player "climb" and avoid to be stuck.
Would have been more tactical if falling under the screen was death.
Had some buggy bomb that never trigger and stand in place forever.
Tahooeyauthor29 Apr 2013, 20:36
The Bomb thing is a feature, Don't spam them :) but yeah thanks
pvwradtke
pvwradtke30 Apr 2013, 02:03
Cool, you can never go wrong with explosives :). I had some issues with the controls, is it normal that you need to press the key several times to keep the character moving?
Tahooeyauthor30 Apr 2013, 05:01
No, it isnt :P
Tahooeyauthor30 Apr 2013, 06:03
The Bomb thing is a feature, Don't spam them :) but yeah thanks
stevejohnson
stevejohnson30 Apr 2013, 07:44
I couldn't figure out what the rules for the character controls were. Music got old fast. Fun little concept though.
Tainted_Code30 Apr 2013, 07:44
It's alright but the character is hard to control and you don't get any other replay value :(
De10ter
De10ter30 Apr 2013, 08:47
Not bad.
Like most others I felt the controls wer pretty rough, and I found that if you just spam bombs while moving right then they don't explode when they get offscreen.
MinionStudios
MinionStudios1 May 2013, 14:14
Fun to mess around in! Like the pixels
badlydrawnrod4 May 2013, 21:19
Curious. I found a bug and ended up leaving the level.
Baknik6 May 2013, 04:00
Not too much to do, but matches the theme well.
acro16 May 2013, 20:41
the core of this is good because it's really just "have fun, blow stuff up". I think that's quite bold to try to explore the theme with 'minimal gameplay' because it seems like there's not much to it, which can't be good. But, you really managed to make a lot of fun with a very little. Downsides have already been said, I agree with Benjamin about the colours - maybe a desaturated foreground, or background, would make the player more distinct.
Also I somehow didn't realise that bombs need to be touched to go off, at first, and my first instinct was to just ran in a straight line placing hundreds behind me... :)
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