Pretty fun game, breath of fresh air to see a platformer that can actually grip the sides of objects in an LD for once. Seems nicely polished too. Well done.
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Hyaku30 Apr 2013, 00:14
This is really fun. Would be great to have the option of arrow keys movement.
I ended playing with my right hand on the A/D and my left hand on the space bar. xD
Btw, i've seen your comment on my entry. Next time you get stuck, just press "R" and you will teleport to the beginning of the current puzzle.
Damn you, Norgg. Being one of the developers...I'm tempted to leave it at that. But I'm so tempted to hammer this now and try and take you off the top spot!
Awsome! It's a man trapped inside a tetris game. Make the blocks into tetraminoes!
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WanBean30 Apr 2013, 09:01
Brilliant game, and even more fun now I think of the person as being stuck in Tetris. I think these are the rejected tetraminoes anyway; the odd-shaped and downright dangerous ones.
Nice job. It works, it's playable and enjoyable. But I'm not a bit fan of the interpretation that retro means minimalistic. Minimalism is a design concept, and atari games looked how they looked not by design, but by technical limitations. The engineers of the 80's worked their hats off trying to make the games look as cool and colourful and NOT minimalistic as possible, and here you are making this, laughing in their face :P
WanBean: I'm saying that it is *NOT* minimalistic :P WIth all the action and colours and explosions and retro theming. That's my only complain to this otherwise very good entry.
Neat game. I like how the character grabs the blocks when climbing. Nice graphics and audio too. Unfortunately, I couldn't get past the first couple of blocks, but it was fun trying!
Thanks for all the comments! Actually once you get to a certain height there's some randomization, which basically means the game picks one of several predefined patterns and every time you climb x meters, it switches.
The first zone is always they same though, we really should have made a few different starting zones so it doesn't get too repetitive!
Thanks uncade! We used Nape as a physics engine, but if you're willing to read through awfully rushed as3 code, send me an email to [email protected] and I'll send you the source.
Pretty hard. Dying when you reach the top of the screen seems incredibly counter-intuitive, I can see why you don't want the player going too high, but I die so often just getting too caught up in "gotta go up!!!" mentality :P I also seem to occasionally not grab onto an object, or am unable to jump off it if its rotating a little which is a little frustrating. Really awesome and addictive though, I really want to beat my high score D:
Cool load screen! Gameplay was super fun, good use of theme and physics. Really awesome that you have a global high score screen! Control of jump height height would be a welcome addition.
It took me a few tries before I figured out I could walljump. I never quite mastered the exploding blocks. Looks like a solid climber. I only got to about 28m. =)
Best so far is 42m. Very simple design but variety of blocks and wall jumping add a pleasing layer of depth. The visuals and sound fit together nicely, and the high score takes it to another level. Good job!
This is really great. Love the visuals and sound, strong style. A pet hate of mine is 'space' as a jump but other than that, being a bit and a tiny bit of unreliable collision on diagonal surfaces, this is excellent. Good stuff. :D
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I really wanted to add an easy mode with double jumping or several retries, but we didn't really have time for it.
The best we've managed is 120 without cheating, and that took both practice and luck!
I ended playing with my right hand on the A/D and my left hand on the space bar. xD
Btw, i've seen your comment on my entry. Next time you get stuck, just press "R" and you will teleport to the beginning of the current puzzle.
Got that highscore for now. :D
Nevertheless: great game! Lots of fun! Also the title + gameplay + sound is superb!
This is the best game I've seen so far. I feel like a technicolor NINJA.
It's too bad the level doesn't seem to be randomly generated, so it's the same thing every time, but it's still quite fun.
Actually once you get to a certain height there's some randomization, which basically means the game picks one of several predefined patterns and every time you climb x meters, it switches.
The first zone is always they same though, we really should have made a few different starting zones so it doesn't get too repetitive!
We used Nape as a physics engine, but if you're willing to read through awfully rushed as3 code, send me an email to [email protected] and I'll send you the source.
I also seem to occasionally not grab onto an object, or am unable to jump off it if its rotating a little which is a little frustrating.
Really awesome and addictive though, I really want to beat my high score D:
I losed more than 10 times before discovering the wall-jump feature. Then it was really fun. The music is great too.
- SEPHY (@sephyka)