BloxMin - by Lody - Ludum Dare 26

by lody
Overall★★★★★★★★★★2.60
Fun★★★★★★★★★★2.29
Innovation★★★★★★★★★★3.15
Theme★★★★★★★★★★3.68
Graphics★★★★★★★★★★2.34
Audio★★★★★★★★★★2.11
Humor★★★★★★★★★★1.55
Mood★★★★★★★★★★2.23
Coolness★★★★★★★★★★85%
- arrow keys to control player

- move to start level

- watch bottom right for hints

- find all of the tiles of each color to move on

Comments33

Dark Acre Jack29 Apr 2013, 12:14
I like how intuitive this is, I didn't like how I couldn't find the blocks. I'd say that balances out.
yinbar
yinbar29 Apr 2013, 12:17
Cool idea, works well with the theme. I did just find myself staring at the circle in the bottom right as I moved for most of it though.
lody
lodyauthor29 Apr 2013, 12:18
- guide in bottom-right gives you a general direction until you get close to a target and also shows your proximity by getting bigger as you get closer. Hope that helps. Enjoy!
AndyBumpkin
AndyBumpkin29 Apr 2013, 12:20
There was quite a satisfaction to be had by finding the tiles for sure! Although past that I did wonder why I was doing it at all :)

There wasn't much of a challenge, I half expected bad guys to start flying around so that it wasn't just as straight forward as finding the right square to activate.

Pretty nice otherwise, could have done with a touch of music imo ;)
CharlesBoury
CharlesBoury29 Apr 2013, 12:36
It gives me the feeling I'm blind.
As @yinbar said, when I play I stare at the hint and see the level only when I win.

It's like programming, a deferred creation.
I like it.
papa_troll29 Apr 2013, 14:07
Nice idea, and quite different - nice for innovation. Found myself playing this and only looking at the hint in the corner, and not paying much attention to the main window!
jlm
jlm29 Apr 2013, 14:09
My problem was also ending up staring at the hint the whole time :)
Maybe if the player circle was the hint instead.
Shigor
Shigor29 Apr 2013, 14:12
Nice - I think this kind of game might be done without any art at all, just with sounds
kewry29 Apr 2013, 14:38
Amazing idea, quite well designed
lody
lodyauthor29 Apr 2013, 15:34
Thanks for the comments. I played staring at the hint while testing as well.
jlm: that might have worke out better if the hint was the player.
Shigor: lol, that would be more minimal.
Diamonde
Diamonde29 Apr 2013, 16:17
It was simple, and very interesting at the same time. I like the little helper dot in the lower right. It feels very similar to the hotter/colder(?) game we all played when we were children :)
The choice of colors was a bit though on the eyes though! :D
mrspeaker
mrspeaker29 Apr 2013, 18:17
Took me a while to figure out what was going on - but then it was pretty addictive!
tiffi29 Apr 2013, 18:20
not really sure how the bottom right works, though a good game
cmayhem29 Apr 2013, 18:43
Strangely addicting. Very nice.
ilovepixel
ilovepixel29 Apr 2013, 20:43
Nice idea, I really liked how you used the color dot as a compass. great game!
Jalict
Jalict29 Apr 2013, 22:42
Not sure if I did things wrong or right. It said next level, but the audio sounded like I did things wrong. I liked the idea though, so that's a big plus.
ps3master7229 Apr 2013, 22:52
This is an awesome game, i could not stop playing and i eventually beat it! 5/5
JustinMullin30 Apr 2013, 15:33
Liked the hidden info. The helper wasn't obvious at first, but once I found him, it was nice. Good use of the concept. Liked the exploration factor. Nice entry!
bvanschooten30 Apr 2013, 15:35
Interesting idea. I think it's a little too minimalistic as regards gameplay.
namuol
namuol1 May 2013, 13:11
Hmm. Can't play in Ubuntu Linux 12.10 because it doesn't support Flash 11.4 (I have 11.2 :( )
infernet89
infernet891 May 2013, 13:16
Really original idea, love how you don't need any explanation on how it works, even if is an unique idea!
Switchbreak
Switchbreak2 May 2013, 03:02
Oh jeez, I am very confused by this game. It seems very mysterious.
Robrock553 May 2013, 12:40
It's a cool idea, the hints are very useful.
muton3 May 2013, 12:42
It's cool, I like the way it looks and the simplicity... Can't help feel like it needs one more element though - time limits, maybe?
Alucard J4 May 2013, 11:22
The 'help guy' was done well, displayed the direction and proximity nicely. I agree this would go well as the player object, also with some enemies moving around would make it more of a challenge. Nicely done =]
evilseanbot4 May 2013, 23:18
I thought that having the guider give you a direction at first made things somewhat confusing when it stopped giving you directions. Maybe it would've been better without the direction helper?
netmute
netmute6 May 2013, 15:03
What have I just done? :D I just followed that little radar thing in the lower right and the levels basically solved themselves. Not sure if I played this right ;)
lightnarcissus
lightnarcissus8 May 2013, 14:37
Simple game that does go really well with the theme. A little visually disorienting but I guess that's just me.
kibertoad
kibertoad9 May 2013, 21:39
I really liked how simple this entry was. It embodies the theme of minimalism quite well, I think. It was a bit confusing at first, but I caught on to the way the hint worked rather quickly. Good job!
stqn19 May 2013, 17:30
Tells me I need Flash 11.4.0. All other Flash games worked until now. I have Flash 11.2.
Martin_Monosys19 May 2013, 19:27
Minimalistic, but not that much fun... Sorry to say so! :(
JonathanG19 May 2013, 19:49
It's quite entertaining to follow the clues and find the blocks, but I wondered if it could be improved with a little challenge. Perhaps a time limit, or a penalty for moving onto blocks that have already been found?
lody
lodyauthor20 May 2013, 16:59
Great thanks to all who have commented and tried/rated the game.

I am continuing to tweak and test changes to this game with the hopes of releasing it. It might stray a bit more from the minimalism, but become more fun to play in the process.

Thanks again!

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