- guide in bottom-right gives you a general direction until you get close to a target and also shows your proximity by getting bigger as you get closer. Hope that helps. Enjoy!
There was quite a satisfaction to be had by finding the tiles for sure! Although past that I did wonder why I was doing it at all :)
There wasn't much of a challenge, I half expected bad guys to start flying around so that it wasn't just as straight forward as finding the right square to activate.
Pretty nice otherwise, could have done with a touch of music imo ;)
It gives me the feeling I'm blind. As @yinbar said, when I play I stare at the hint and see the level only when I win.
It's like programming, a deferred creation. I like it.
P
papa_troll29 Apr 2013, 14:07
Nice idea, and quite different - nice for innovation. Found myself playing this and only looking at the hint in the corner, and not paying much attention to the main window!
Thanks for the comments. I played staring at the hint while testing as well. jlm: that might have worke out better if the hint was the player. Shigor: lol, that would be more minimal.
It was simple, and very interesting at the same time. I like the little helper dot in the lower right. It feels very similar to the hotter/colder(?) game we all played when we were children :) The choice of colors was a bit though on the eyes though! :D
Not sure if I did things wrong or right. It said next level, but the audio sounded like I did things wrong. I liked the idea though, so that's a big plus.
Liked the hidden info. The helper wasn't obvious at first, but once I found him, it was nice. Good use of the concept. Liked the exploration factor. Nice entry!
The 'help guy' was done well, displayed the direction and proximity nicely. I agree this would go well as the player object, also with some enemies moving around would make it more of a challenge. Nicely done =]
I thought that having the guider give you a direction at first made things somewhat confusing when it stopped giving you directions. Maybe it would've been better without the direction helper?
What have I just done? :D I just followed that little radar thing in the lower right and the levels basically solved themselves. Not sure if I played this right ;)
I really liked how simple this entry was. It embodies the theme of minimalism quite well, I think. It was a bit confusing at first, but I caught on to the way the hint worked rather quickly. Good job!
It's quite entertaining to follow the clues and find the blocks, but I wondered if it could be improved with a little challenge. Perhaps a time limit, or a penalty for moving onto blocks that have already been found?
Great thanks to all who have commented and tried/rated the game.
I am continuing to tweak and test changes to this game with the hopes of releasing it. It might stray a bit more from the minimalism, but become more fun to play in the process.
Comments33
There wasn't much of a challenge, I half expected bad guys to start flying around so that it wasn't just as straight forward as finding the right square to activate.
Pretty nice otherwise, could have done with a touch of music imo ;)
As @yinbar said, when I play I stare at the hint and see the level only when I win.
It's like programming, a deferred creation.
I like it.
Maybe if the player circle was the hint instead.
jlm: that might have worke out better if the hint was the player.
Shigor: lol, that would be more minimal.
The choice of colors was a bit though on the eyes though! :D
I am continuing to tweak and test changes to this game with the hopes of releasing it. It might stray a bit more from the minimalism, but become more fun to play in the process.
Thanks again!