Here is my game "Bong Out Wars" Kinda a cross between break out and pong. Playable as a single player game and also 2 player mode available.
All assets and sounds and music created by me in the 48hrs. Used GM:Studio, Audacity, Cakewalk, Asprite and AS3SFXR.
There is a powerup to increase your speed and a bomb that destroys multiple bricks at once.
P1 uses Left and Right arrows. P2 uses A and S. Press 2 on the main menu to access 2 player mode. Debug room can be accessed in 2P mode by pressing N.
Minimalism: Minimal Controls and Graphics. Simple game play.
Unfortunately Studio currently has a bug that wont allow me to create a stand alone .exe so sorry for the installer.
I would have entered it into the 48 hour, but I refuse to include the source as small and lame as it is. Id make another entry if they allowed more than one or one in each. Theres still a day and a half to go!
Works in Wine in Linux. It'd be cool to be able to control the pad with the mouse. At one point I both beat the level and got game over at the same time; But I was sent to the next level so it worked out well.
Cool game. I can also confirm that it runs well using Wine on Linux.
The game starts off a bit slow. It sort of gets a bit boring at times, but then it suddenly turns around and there are like 100 balls on the screen and you have no idea where they came from. That is quite awesome. :)
I would also have liked the ability to use the mouse to control the paddle. It'd also be cool if you could have more control over which direction balls bounce in depending on where they hit the paddle. Right now you sort of have to bump into them using the side of the paddle if you want them to change their otherwise predetermined path.
Great work! :)
H
hamster_mk_43 May 2013, 04:53
Games with installers are generally turnoffs when trying to judge a game.
Like the balls-bouncing-off-other-balls element. Controls felt a little stiff, though - consider applying the input as a second-order signal to get a smoother effect?
I, like so many others around here, don't like having to install anything in order to play a game. A sign of the times of sorts, I guess. Sorry about that.
Is the problem with GM:Studio specific to your computer? Because I use GM:Studio and can make standalone exes without a problem. Or is it because of the version?
Too bad, because I was really curious about this one :(
Not specific to me, but doesn't happen for everyone. Its been reported, but as yet its not fixed :( I can probably just install it on another PC and export as a stand alone and im guessing it will work. I might do that and upload another.
Nice blending of genres. The graphics were simple and clean, and I liked the music. Wish I had someone else to try it with, but I had fun playing it alone anyway. Good work! :)
Hmm,...I could install the game via wine on linux but it unfortuantly crashes after some seconds in the game. Bad luck...game looks interesting
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Cake&Code8 May 2013, 07:51
Oh wow, I'm actually surprised that genre/gameplay fusions happened at all because of the minimalism theme, which would normally mean stripping parts away and not putting two different parts together xD
Overall it's a pretty zany game but quite fun! Well done! :D
Thanks everyone. Sorry to those who couldnt get it to work. Yes i intended a Mac version, but apparently I have to be a mac developer to even compile it... I am working on a full version of it at the moment, for PC, Linux and Droid.
Quite enjoyed this entry. Simple concept and simple controls. Pretty fun to play too! However I did experience some issues with the balls. One got stuck on the paddle against a wall, and a few others seemed to get stuck on nothing then teleport to a random location. Other than that though, great entry!
Comments33
Ill put up a Mac build after work tonight.
Neat.
The game starts off a bit slow. It sort of gets a bit boring at times, but then it suddenly turns around and there are like 100 balls on the screen and you have no idea where they came from. That is quite awesome. :)
I would also have liked the ability to use the mouse to control the paddle. It'd also be cool if you could have more control over which direction balls bounce in depending on where they hit the paddle. Right now you sort of have to bump into them using the side of the paddle if you want them to change their otherwise predetermined path.
Great work! :)
Is the problem with GM:Studio specific to your computer? Because I use GM:Studio and can make standalone exes without a problem. Or is it because of the version?
Too bad, because I was really curious about this one :(
I can probably just install it on another PC and export as a stand alone and im guessing it will work. I might do that and upload another.
- Player 2 should move with 'A' & 'D'
- It starts slow but gets more entertaining with multiple balls at the same time.
Overall it's a pretty zany game but quite fun! Well done! :D
Sorry to those who couldnt get it to work.
Yes i intended a Mac version, but apparently I have to be a mac developer to even compile it...
I am working on a full version of it at the moment, for PC, Linux and Droid.
I tried to rate everyone who commented, I think I got through you all by the end.