This was a good game! It had a quick twitchy kind of addictive game-play, similar in many ways to "Three Body Problem". I played until level 4, but which time I had already activated Potato Mode.
I got quite good at hovering in place, but one must also learn to flee. While I am not convinced that a context for this was necessary, the choice of "spy avoiding capture" is pretty fitting. I hover until my cover is blown, and then I have to speed away without... touching the walls!
I was like "holy potatoes, they're chasing me!". I had a laugh with this game. Main issue is that it's too hard to keep it for 30 seconds, the player increases speed too fast. However, it's not everyday you get chased by potatoes :).
Beat Level 6 while working on Debugging. We've tracked it down to when OpenTk loads OpenAl on x64 machines and are working to fix that. ( matter123 is a good friend of mine. )
T
TheDaedraArmy30 Apr 2013, 04:47
Highly addictive and fun as is all other similar like games. Had a blast trying to control that speed
Didn't rate, sorry I can't play it. There's no OSX bootable file in the OSX download folder :( Maybe you can rebuild somethin'? I was really interessed by the design and the pitch ;)
It is a pretty good game. I have to say that it might be a bit too hard though. I made it too level 4 and I had a good laugh at the potato mode. Good Job! (playing on Win8 64-bit, so I guess you guys worked out the bugs)
At first, I thought the controls were too twitchy. I was about to close the game, but then the potatoes came out. I wasn't going to let some spuds make a chump out of me, so I busted out my game pad and redoubled my efforts. That's when I realized the controls were BRILLIANT! Extremely quick and precise.
I ended up doing the "IMPOSSIABLE" and beating the game. I enjoyed it thoroughly, very nicely done sir!
I loved the small story and how nonsensical it actually was to have it for this gameplay. Made me chuckle :) The controls were far too twitchy and the timer far too long though, thus the game was going too fast and too slowly at the same in an unsatisfying manner.
This game is hard, indeed. It could become a bit nicer with only a few tweaks, e.g. make the screen borders wrap instead of death zones, and let the blue square rest more easily, some kind of brakes for instance.
Comments27
I got quite good at hovering in place, but one must also learn to flee. While I am not convinced that a context for this was necessary, the choice of "spy avoiding capture" is pretty fitting. I hover until my cover is blown, and then I have to speed away without... touching the walls!
We've tracked it down to when OpenTk loads OpenAl on x64 machines and are working to fix that. ( matter123 is a good friend of mine. )
Description:
Stopped working
Problem signature:
Problem Event Name: APPCRASH
Application Name: Boxy.exe
Application Version: 0.0.0.0
Application Timestamp: 517f03a5
Fault Module Name: KERNELBASE.dll
Fault Module Version: 6.1.7601.17965
Fault Module Timestamp: 506dcae6
Exception Code: e0434f4d
Exception Offset: 000000000000bccd
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 4105
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Sometimes when I died, the game would crash (on OS X).
I was running mono version 2.10.9
I ended up doing the "IMPOSSIABLE" and beating the game. I enjoyed it thoroughly, very nicely done sir!
This game is hard, indeed. It could become a bit nicer with only a few tweaks, e.g. make the screen borders wrap instead of death zones, and let the blue square rest more easily, some kind of brakes for instance.