This is a heavily-timeboxed experiment in combining JBox2D and PlayN, as well as getting my hands dirty with some MIDI composition after a near-20-year hiatus.
Interesting physicsy gameplay. I think the bodies were set to be too light with too little friction. Kind of impossible to get over about 7 bodies stacked. The foundation for a fun game though - well done. BTW, I was occasionally getting terrible framerate (0.5FPS), and a profile just showed all the time in the Box2D solver. Not sure if you saw that at all yourself.
Thanks for the comment, ovenchips! The performance drop you witnessed was a defect in the game that has now been fixed (after the competition has ended).
I would have liked to spend more time tuning the physics, but I was working on a pretty strict timebox and ran out of time. I'm happy with the seed here, though, and maybe I'll trick it out over the summer.
Well, not bad! My top score was 32 seconds. Here's my screenshot (I did manage to get more than 7 things on the platform!): https://dl.dropboxusercontent.com/u/107314069/screenshots/catchthefallenthings.png The best strategy I could find was to leave the platform in approximately one place (moving it by no more than 5 pixels or so) the whole time. It made for a "watch and cheer it on" kind of gameplay, but it was still satisfying when I broke 30 seconds.
One easy tweak you could try - if there was 100% friction (i.e. no sliding on the platform), this would be an interesting variation on Tetris.
Good idea of using the physics for gameplay, however tweaking the parameters a bit would help the game a lot, currently keeping stuff on top of the platform is just too hard.
Good base idea. Physics need to be stickier/heavier. I found it really hard to keep anything caught on the platform. Polish it up some more (physics are a pain to get right).
Comments6
I would have liked to spend more time tuning the physics, but I was working on a pretty strict timebox and ran out of time. I'm happy with the seed here, though, and maybe I'll trick it out over the summer.
https://dl.dropboxusercontent.com/u/107314069/screenshots/catchthefallenthings.png
The best strategy I could find was to leave the platform in approximately one place (moving it by no more than 5 pixels or so) the whole time. It made for a "watch and cheer it on" kind of gameplay, but it was still satisfying when I broke 30 seconds.
One easy tweak you could try - if there was 100% friction (i.e. no sliding on the platform), this would be an interesting variation on Tetris.