circlesLT

Overall★★★★★★★★★★2.24
Fun★★★★★★★★★★2.15
Innovation★★★★★★★★★★2.75
Theme★★★★★★★★★★2.60
Graphics★★★★★★★★★★2.10
Humor★★★★★★★★★★1.81
Mood★★★★★★★★★★2.11
Coolness★★★★★★★★★★49%
Requires xbox 360 controller with functioning triggers.
controls are in the readme

3 varying prototypes usign same mechanic

game maker studio source included

screenshot

Comments21

Cyboot
Cyboot29 Apr 2013, 07:19
No xbox controller here :( , so no rating

Is there no way to include "normal" keyboard controls?
poohshoes29 Apr 2013, 07:20
Shooting didn't seem to work. I managed to pump up the shield and get the red line in the 2nd one but not shoot. Didn't know what was going on in the third one.
triplefox
triplefox29 Apr 2013, 07:47
requirements are dum
kyyninen
kyyninen29 Apr 2013, 08:23
Second prototype is the most "gamey." Resource gathering is kinda tedious, mostly because holding left stick in one place is hard as balls! Also defending the base becomes pretty much impossible when faster enemies start to spawn, because viewing distance is so low you barely have time to react.

That being said, I think something along the lines of the first prototype would make better game. Some kind of autoscrolling survival adventure with pumping soundtrack? Dunno!

Using analog input to scale character is pretty rad idea and I hope you will make a great game utilizing it.
LrdKzrth29 Apr 2013, 08:56
No XBox Controller, so couldn't play. Sorry
myachin29 Apr 2013, 09:11
No xbox controller
Gustera29 Apr 2013, 09:57
No Xbox Controller :(
semi
semi29 Apr 2013, 10:17
No controller, can't play - sorry :(
Xeke_Death29 Apr 2013, 11:46
No XBox controller here, either.
Tozy
Tozy30 Apr 2013, 04:55
Could you upload a video so we can see how the game would be if we had XBox controller?
MartianWatts
MartianWatts30 Apr 2013, 06:19
Yes upload a video, I cannot play it
errorage30 Apr 2013, 06:38
I do have an xbox controller and dug up the thing that connects it to the pc. I like ~that~ you used the controller. However, playing prototype 2 is extremely difficult, and it is the most game-y of the lot. I think prototype 2 with auto aiming at the nearest target would work best.
TenTonToon30 Apr 2013, 06:47
I agree with some of the other comments, here: asking for an XBox controller is not a realistic requirement.

Too bad! It certainly looks promising :(
glbs
glbs1 May 2013, 07:58
I Agree, would be nice to see a gameplay video to get an idea, the screenshots are interesting
GetFun1 May 2013, 10:03
no controller >/*
daniel23571 May 2013, 17:07
Don't have XBOX controller
Ragzouken
Ragzouken4 May 2013, 12:47
cool ideas - i liked the bigger you = bigger bullet thing when i figured it out. i find precision with controller quite hard so trigger was a bit fiddly and trying maintain any position relative to the center was quite hard. i think its an interesting idea that could improve a lot with tweaked curves/sensitivity for the inputs
BarrensZeppelin6 May 2013, 14:40
Cool ideas, but a bit too hard to precision-move with a controller in my honest opinion. :/
Andy West9 May 2013, 04:22
Sorry that I can't rate this. No XBox controller.
Brunodev16 May 2013, 15:35
Dude...I don't have an xbox controller on my PC.
mikeware
mikeware18 May 2013, 18:03
It's a great start to something. I feel like you should have just had all three parts integrated into the tutorial the first wave and the second. I think one of the hardest things is that you occlude the status with your cursor, so having the light-blue filling up around the outside of the outer circle to show your progress would be better.

It also took too long to capture things, the manual dexterity is hard enough, don't make me have to follow or stay somewhere for like 5 seconds.

The right-trigger wasn't explained very well and I didn't see how it factored into the other parts.

I'd like to see this fine-tuned though. You could have also easily added mouse input, it probably would have made the game a lot easier even with the longer hold times.
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