this was pretty cool. i really like how it made different tones to make music. the sound was a little hard on the ears, but if you took the same code and somehow made the sound softer, it'd sound really nice.
This is really original and cool. Great big 5 stars in the Mood category. This is one of those games that gives you a mysterious feeling of happiness.
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messiano30 Apr 2013, 02:35
Very original, it reminds me of Windows 3.11 games :). It's pointless, yet one can hardly stop playing yet until there's nothing else , so I take that as a metaphor of my life in general.
Has the zen quality to it. I didn't play too long, but the sounds and simple interaction of directing the balls where I would want them to go - that was enough to keep me hanged there in the middle. Good job man!
Extremely entertaining. I loved the audio, but I wish there was some way to know what pitch it was going to be on release (higher pitch for earlier release or something). Also, the box physics were confusing... but no matter! Cool make!
You know, normally I would have just copy n pasted the "I don't have Windows" thing. But since you've been cool on Twitter, you get a special story.
Me and Windows, we have a long story. We don't like each other particularly well. It said things about my mom, I threw stuff at it, etc. In the end, we decided to part ways. It think it was better for both us. I mean, its getting old and ugly, and it's constantly bitching about things. But I'm rambling...
I don't really understand purpose, meaning and what you really wanted to express. Nonetheless, the experience was engaging. I must confess I did not finish the game but I played it for quite a while. There were times I got myself just playing around with the sounds. Cool!
It looks like it has great potential to be a really good mobile game
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Monxcleyr Productions8 May 2013, 14:18
Interesting gameplay. I noticed if I clicked before the map changed, and released, a ball would be spawned, but it wasn't viable before it started to move. Perhaps reset the check for a mouse click on map change.
Interesting. Not sure why sometimes blocks disappeared and sometimes not, or why sometimes my balls would bounce off or sometimes plow right through. And I wasn't 100% sure what made the goal appear. But enjoyed it none-the-less. Great audio, interesting controls.
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Cambrian_Man12 May 2013, 18:57
I liked the idea and it works pretty well. I kind of felt, though, that I wasn't sure why things happened and thus I was sort of clicking around. Were there goals? Just a time limit? As a toy, I enjoyed it. As a game, though, I felt a bit annoyed. I just wasn't sure which it was trying to be.
Hey everybody- thought I'd chime in again right before voting ends :) First off, thank you all so much for taking the time to play the game and leave me a note! Seriously, it's great to see that people are enjoying the game.
Additionally, it's great to see that people are somewhat challenged by the game. When I was looking at minimalist art right after the theme was announced, that was certainly one of the feelings that struck me. I wasn't quite sure what was going on, and that drew me into the pieces even more. So hopefully you too can "sit" with this weirdness in Click, Release, and it draws you further in to its world.
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I admit that I resorted to just fast clicking a lot rather than holding and aiming.
Me and Windows, we have a long story. We don't like each other particularly well. It said things about my mom, I threw stuff at it, etc.
In the end, we decided to part ways. It think it was better for both us. I mean, its getting old and ugly, and it's constantly bitching about things. But I'm rambling...
Ah, the old days.
I must confess I did not finish the game but I played it for quite a while. There were times I got myself just playing around with the sounds.
Cool!
Additionally, it's great to see that people are somewhat challenged by the game. When I was looking at minimalist art right after the theme was announced, that was certainly one of the feelings that struck me. I wasn't quite sure what was going on, and that drew me into the pieces even more. So hopefully you too can "sit" with this weirdness in Click, Release, and it draws you further in to its world.
For more (less rambly) thoughts on this- check out my post-mortem over here: http://www.sampotasz.com/blog/clickreleasedesign/
Thanks!