Colors

by philz
Overall★★★★★★★★★★2.67
Fun★★★★★★★★★★2.35
Innovation★★★★★★★★★★2.90
Theme★★★★★★★★★★3.70
Graphics★★★★★★★★★★3.30
Audio★★★★★★★★★★2.78
Mood★★★★★★★★★★3.13
Coolness★★★★★★★★★★33%
IMPORTANT NOTE: If the character has floaty controls, it's not a glitch. The colors on the floor changes the abilities of the character, as in make him slippery or able to jump higher. After the player turns blue (not turquoise), head back to the beginning and jump down the lavafall to win.

This was my first attempt on Ludum dare. I think it went okay. The game itself is extremely short, but hopefully enjoyable.

The story is that a painting is breaking down, and this little strange fellow you play as must escape by jumping through the lava colored waterfall (the one in the beginning of the game).

Controls:

Move - arrow keys
Jump - Spacebar

Comments19

D33jay29 Apr 2013, 03:33
This game's artstyle caught my attention quickly. It really fits the "minimalism" theme. It all flows together and is quite pretty. The music is soft and has a good tempo, fitting the slower pace of the game. The gameplay is so-so. The collision gets very glitchy at times and you will get stuck in walls a lot. The movement/controls aren't very tight and there is a lot more delay than necessary. I do like in the gameplay how you learn what is happening through game events. For example, when you first start and walk over the green paint, you change color. It's a good indicator. Then, when you find out how to the right is a dead end, the only other way is left, telling you, "Hey, this is non-linear!" It works well. The jumping can also be very annoying due to the poor collision, unfortunately. All in all it's fairly well done in 48 hours.
Crazi45629 Apr 2013, 07:23
Fits theme well. Loved the mood.
PaidGEEK
PaidGEEK29 Apr 2013, 10:32
Controls could've been less glitchy but I love the art style and idea!
DdlyHeadshot
DdlyHeadshot29 Apr 2013, 13:11
Can't get it to run - Graphics card error...
PhilZauthor29 Apr 2013, 13:18
What kind of operating system do you have? What are your specs?
Krise2029 Apr 2013, 14:26
Love the graphics and sound. the game play is a bit meh though. cood concept though. I think with a bit more care and time this could be really really fun
pighead1029 Apr 2013, 15:44
Some of the collisions are buggy and the mechanics of the player are frustrating. Great art.
HelkeGames29 Apr 2013, 16:54
Love the mood, nice game!
DkCub2329 Apr 2013, 16:59
I like the art style. It's very simplistic. It froze after I played for a couple minutes. I couldn't figure out where to go at first. The slippery controls were a nice touch.
Nonameghost29 Apr 2013, 17:00
The game works, but I'm not going to rate it because I can't really do anything. Collisions are off a bit, and whenever I jump into the waterfall I just glitch out and go off-screen. Also I get an error in the beginning about saving.
Rutger Megahertz
Rutger Megahertz29 Apr 2013, 17:29
I see what you were going for. But I don't know if I'm stupid or something, but I couldn't get past the second room.
The collisions are a bit glitchy.
But with some polishing and refinement I could see this actually shape up to be a cute puzzle game.
CyberYeti29 Apr 2013, 21:14
Nice job! other than the issues with collision I found it to be pretty enjoyable. However, I couldn't figure out what to do after the room with the falling orange block. Could use a bit more polishing but it fits the theme well and is fun to play. Also the potato block made me laugh.
Tozy
Tozy29 Apr 2013, 23:30
404 server not found :/
Tozy
Tozy29 Apr 2013, 23:31
oh, the other link worked.
Tozy
Tozy30 Apr 2013, 00:02
you need to get those physics and collisions checked :P
sorry, i couldn't enjoy this game. but it's a finished game and that always deserves a congratulation! Not everyone succeeds at that in their first try :)
EricTheCoolDude
EricTheCoolDude2 May 2013, 17:16
The nice-looking graphics drew me in but the incredibly floaty/slidey controls and glitchy collisions immediately prevented me from having any fun with this game. And it made my computer bluescreen when I pressed esc to exit.
Ryusui
Ryusui4 May 2013, 06:39
A fascinating idea, but the game is too short and too buggy to really make good use of it.
Tyro
Tyro5 May 2013, 08:07
Well hey, that was a creative concept. Changing the player's color to give them different attributes really could be used in a ton of innovative ways. Unfortunately, there wasn't too much done with it. I really wish it affected your powers or how you interacted with the environment or enemies somehow.

Also, I got stuck in the walls a few times. Still, this was a charming game. The graphics were very well done and I liked exploring a giant, minimalistic painting. Good going!
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