Hello, and thanks for taking the time to check out Composition Number 10, by Team Quadratics. The game is loosely based off of the art piece by the same name by Piet Mondrian. Some important notes: -The controls are arrow keys to move around -There are several minigames, the instructions of which are given prior to the game beginning -There may be some bugs, but if you report it, I'll do my best to fix it.
Credit for the game goes to the following people in Team Quadratics. Wizered67 - Programming Pandadog123 - Graphics, sound effects Hoovyscoot - Graphics Viper104 - Graphics, testing, programming Kayfon - Music
Enjoy and let us know what you think :)
NOTE: There is a bug where you will get stuck if you try to go through the locked door without the key. This is corrected in the Kongregate Post Compo version.
NEW: I've added a Post Compo version on Kongregate. This version includes MINOR bug fixes, as well as integration with Kongregate's high score system, so you can compete to get the highest score or the fastest completion time.
Minigame combat is something I like, but it does get annoying. I found myself groaning when I couldn't avoid the enemies. Which reminds me, the fact that you move faster diagonally, while helpful when avoiding them, might not be something you guys desire. Also, I wouldn't have based so many minigames off reaction time. It sets you up for a very limited audience.
I made a game based off Mondrian and his De Stijl movement as well, so I was interested to see how you guys used it.
interesting idea -- i like the concept of the game in a game -- little frustrating when the guys could catchup all the time -- could not figure out if there were other rooms -- nice effort everyone.
Neat idea; I liked the quotes. The minigames were a cool feature. I sometimes had trouble moving diagonally. Fun game - the ending was a little abrupt. Nice background music!
The minigame style combat was rad (Disliked rock paper scissors though). I also really like collecting the quotes in chests. The enemies not being able to move diagonally made them a lot easier to avoid.
You could change the "red" for other collors to indicate which minigame it represents. Example: red = basket; purp = button smash, etc. Loved the idea =O)
Such a fun way to handle combat! The letter pressing minigame where you have to repeatedly press the letter that pops up was VERY difficult though and I always got slaughtered... DOH! Loved the quotes btw!
I thought the music was really nice, and the game was pretty good. I found moving between the mouse and keyboard a little jarring. If you could just move with the WADS, and replace mouse clicks with space press or something, I think the game would flow better. But still, a good entry!
Good use of mondrian in the level design and an interesting twist on a rpg fighting style and puzzle/mini games, i like the atmosphere but would benefit from in game music
The mini games were very tough and unforgiving. I tried to beat them but they were really hard. Then I tried to avoid most of them, but they are just not very avoidable at all. So it turns out very hard.
Then I apparently went the wrong way, into the door to the south but I had no key, still it went further automatically and never came back.
Nice idea with all the mini games though. Good work.
@joekinley Thanks for the feedback. I commented right above about the key issue, and its already been fixed on the post compo version. As for the minigames, a lot of people seemed to think that they were easy to avoid. Have you tried moving diagonally, because that seemed to work pretty well. Personally, I don't think the minigames were too difficult, with a possible exception being the button mashing one. Did you find all of them to be tough?
The idea of minigame battles is interesting, but the minigames themselves are a chore to play - and rock-paper-scissors is pure luck, which is more frustrating than anything. Also, the pop-up dialog boxes are incongruous - couldn't you have implemented those kinds of messages in-game?
And speaking of which, why is there an ellipsis in "You were defeated...in combat!" Was I supposed to believe I was defeated in some other context?
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I made a game based off Mondrian and his De Stijl movement as well, so I was interested to see how you guys used it.
Otherwise nice :P .
Thanks for all the comments everyone.
Loved the idea =O)
Good job :P
Fun minigames, and a nod to your use of Mondrian!
Then I apparently went the wrong way, into the door to the south but I had no key, still it went further automatically and never came back.
Nice idea with all the mini games though. Good work.
And speaking of which, why is there an ellipsis in "You were defeated...in combat!" Was I supposed to believe I was defeated in some other context?