Consumerism
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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My second time in Ludum Dare! I kinda feel bad about submitting my entry so early, but my code is too hard to manage (whine).
Things that I have learned:
-Avoid blob classes
-Avoid tight-knitted structure
-Avoid clumping too many things into 1 function
-Make your main mechanic fun
How does this go to the theme?
The goals of marketing is to get the consumer to buy stuff! Not very complex, thus minimal!
I will surely use this to help me become better later on in my adventures of game dev!
NOTE ABOUT THE DOWNLOADS: All of them are Zip files with .jars inside, I never had a Linux before, so I apologize if you guys are something different
Unrelated Note: My first upload was smash broken, but it works now!
Things that I have learned:
-Avoid blob classes
-Avoid tight-knitted structure
-Avoid clumping too many things into 1 function
-Make your main mechanic fun
How does this go to the theme?
The goals of marketing is to get the consumer to buy stuff! Not very complex, thus minimal!
I will surely use this to help me become better later on in my adventures of game dev!
NOTE ABOUT THE DOWNLOADS: All of them are Zip files with .jars inside, I never had a Linux before, so I apologize if you guys are something different
Unrelated Note: My first upload was smash broken, but it works now!