Context is Everything

Overall★★★★★★★★★★2.64
Fun★★★★★★★★★★2.30
Innovation★★★★★★★★★★2.91
Theme★★★★★★★★★★3.30
Graphics★★★★★★★★★★2.03
Mood★★★★★★★★★★2.92
Coolness★★★★★★★★★★44%
Context Is Everything is my thoughts on how "Minimalism" or abstracting away from actual context can be destructive towards personal freedoms. I was able to finish three games themed on this idea, with a central "Stage Select" hub world presenting a image that shows a context that could be applied to them once they are completed. You simply need to use WASD or the arrow keys to navigate the scenes and eliminate "enemies" when necessary.

I built everything in Unity and used Paint.Net for the graphics. I left sound out intentionally because I wanted the game experience to be abstracted into those final "Goal" images.

Comments12

empireindustries29 Apr 2013, 21:21
Very creative, but I had a hard time controlling it.
Switchbreak
Switchbreak1 May 2013, 02:01
Hey, really interesting! I like the idea of abstracting away context as a form of aggression/control. The scaling on the images is a bit weird and the controls are pretty floaty, but I guess that stuff isn't really the point here. Good job!
Grouflon2 May 2013, 02:21
Not a bad game, pretty simple to figure out what's going (not obvious at first look with those crazy graphics). Pretty fun to play. Congrats!
whilefun2 May 2013, 02:40
I thought this was meaningful, and interesting. I think some movement/AI bugs kept it from being really good. Interesting choice above omitting sound. I think it made the resulting "win" conditions more potent. Good job :)
KilledByAPixel
KilledByAPixel2 May 2013, 03:24
Really cool concept and interesting interpretation of the theme!
zatyka
zatyka2 May 2013, 03:26
The controls felt a bit off. I actually enjoyed the graphics... probably because you so often have to figure out what is a good floor, or what is a bad enemy. I hope you keep working on it!
frankbsad
frankbsad2 May 2013, 10:15
It was pretty fun, the controls on the platforming stange were kinda wonky but I enjoyed trying to figure out the goal of each stage.
messiano5 May 2013, 04:48
I liked it, controls didn't felt great but it was surprising, so it was rewarding to play it until the end. Space invaders was a nice twist!
bentog10 May 2013, 23:31
Fun, but a little confusing and hard to controll. Graphics were weird-scaled, but I like the self-description idea.
braneof
braneof19 May 2013, 19:43
Nice, interesting, I like the idea of the same gameplay with a different context. I also like your "death" bullets.

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