Ludum Dare #26compo
Context is Everything
Context Is Everything is my thoughts on how "Minimalism" or abstracting away from actual context can be destructive towards personal freedoms. I was able to finish three games themed on this idea, with a central "Stage Select" hub world presenting a image that shows a context that could be applied to them once they are completed. You simply need to use WASD or the arrow keys to navigate the scenes and eliminate "enemies" when necessary.
I built everything in Unity and used Paint.Net for the graphics. I left sound out intentionally because I wanted the game experience to be abstracted into those final "Goal" images.
I built everything in Unity and used Paint.Net for the graphics. I left sound out intentionally because I wanted the game experience to be abstracted into those final "Goal" images.






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