Ludum Dare #26compo
Conveyor
Got started a bit late (17:00 on saturday) but still managed to keep it simple enough.
Decided beforehand to use Unity for this, basically it's my first completed project with that tool. For music I used Sunvox and for the sound I used Bfxr.
"Graphics" made with Photoshop.
There might still be some glitchy behaviour with the Controls when pressed between obstacles, but I'm pretty satisfied with how they turned out. :)
I had grander plans with the shading and materials but didn't have time for that at all, only got a basic shader up. I guess there are even other tasks with higher prio but some more proper shading would have helped with the aesthetics.
Check out the youtube link (http://youtu.be/8WunmgAVtEc) to se how I play it. If you find any emergent gameplay, please let me know. :)
The rules are simple, use UP and RIGHT arrow keys and stay on the platform. The goal is to stay on it for as long as you can.
UP - Jump
RIGHT - Glide right. This will consume boost.
(You cannot jump while you are gliding)
Boost will recharge when you're not gliding, after a short delay.
It can seem a bit hard at first, but give it a couple of tries. It won't take long i promise..unless you get really good at it.
TIP #1: Time your gliding mid jump to precision yourself through holes.
TIP #2: You can still jump from the floor when it falls so don't give up.
TIP #3: Don't get to close to the right edge, it will make it hard to see what's coming next.
Decided beforehand to use Unity for this, basically it's my first completed project with that tool. For music I used Sunvox and for the sound I used Bfxr.
"Graphics" made with Photoshop.
There might still be some glitchy behaviour with the Controls when pressed between obstacles, but I'm pretty satisfied with how they turned out. :)
I had grander plans with the shading and materials but didn't have time for that at all, only got a basic shader up. I guess there are even other tasks with higher prio but some more proper shading would have helped with the aesthetics.
Check out the youtube link (http://youtu.be/8WunmgAVtEc) to se how I play it. If you find any emergent gameplay, please let me know. :)
The rules are simple, use UP and RIGHT arrow keys and stay on the platform. The goal is to stay on it for as long as you can.
UP - Jump
RIGHT - Glide right. This will consume boost.
(You cannot jump while you are gliding)
Boost will recharge when you're not gliding, after a short delay.
It can seem a bit hard at first, but give it a couple of tries. It won't take long i promise..unless you get really good at it.
TIP #1: Time your gliding mid jump to precision yourself through holes.
TIP #2: You can still jump from the floor when it falls so don't give up.
TIP #3: Don't get to close to the right edge, it will make it hard to see what's coming next.






Comments29
@Yukon Wainczak
The point is to "abort" your jump with a glide in order to get through. :) I will test it though.
Would have been nice if the boosting was a bit more obvious: easier to notice the first time around, easier to keep an eye on. Maybe some kind of bar?
perhaps a little difficult for me xD