That's awesome! I kept getting stuck in the first pit there, but I still think it's a lot of fun. And the audio was a nice touch as well. One of these days I'll figure out how to do that so well. :)
If you intend to work on this more, may I suggest making the platforms move from side to side if you lean them enough? I totally tried to explore of to the left. Didn't work so well. :)
Pretty cool art style! I like how everything is made with squares, I guess that's minimalism! I also like how you use the dead bodies as some sort of way to progress through the level!
Well that was short, panicky, and a blast to play! Using enemies as a resource was great, as were all of the physics platforms. I would love to play more of this!
My god. I like this game so much that after have played it online i downloaded it for keep it on my pc! Great Sound, amazing graphic and amazing physics. The physics is something completly crazy!! Please, continue to develop it!! :)
Very cool graphics and physics style. Fast paced and fun, even tho is was a bit too easy to get stuck in a pile of corpse parts and die as a result.
The game played just fine on Linux using Wine, but I couldn't get the controller to work out of the box. Probably just needed some wine tweaking to work tho.
Only problems I had with it was the keyboard controls. Z and X just didn't feel natural for me. I'd much rather use WASD to walk (and jump) and then use space to blast people into pieces. :)
Haha awesome game! I love piling up the blocky enemies to make a path. It's extremely hard though, the controls feel unnatural to me. z should be jumping, x firing.
Riccardo Stucchi, thanks, i used Unity with my animation system (animation editor + playback libraries), Flash+Photoshop for graphics, and FL Studio with Massive VST for music. I'll post a postmortem with more details and timelapse later!
The art is amazing, the physicsness to the art style is great. Here because of the 10s video. The game was pretty hard, I had a hard time getting anywhere.
The gameplay wasn't that special. But the way it moves is just pure gold. It makes the game feel responsive and gives a really polished look. The blog post you made really shows what an impressive tech this is. If the animation system was on the asset store, I'd definitely buy it! :) The music was awesome as well.
One of the best minimalist art direction I saw for this Ludum Dare. Character designs are very good ; characters movements and shoot settings too. Very fun. I like to jump higher thank to the enemies body exploded.
What a pity there is no sounds! And controls are a bit difficult, maybe the jump with the -up- arrow might be better. And an item to heal might be a good idea too. Sorry for my bad English.
Enemies fly into pieces according to the laws of physics! And sometimes you need create a mountain of corpses to climb up and complete a game o_O I like it!
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If you intend to work on this more, may I suggest making the platforms move from side to side if you lean them enough? I totally tried to explore of to the left. Didn't work so well. :)
jpverkamp, oh, i just realised it's possible to jump over the lava and fall outside the level.
With what tools/engine you made this game?
The game played just fine on Linux using Wine, but I couldn't get the controller to work out of the box. Probably just needed some wine tweaking to work tho.
Only problems I had with it was the keyboard controls. Z and X just didn't feel natural for me. I'd much rather use WASD to walk (and jump) and then use space to blast people into pieces. :)
Great work!
I'll post a postmortem with more details and timelapse later!
I figured out I could also shoot up and down only after having almost finished.
http://www.ludumdare.com/compo/2013/05/05/cpt-sqrjaw-postmortem-walkthrough-timelapse-and-stuff/
The music was awesome as well.
Good job!
But i like it overall, great job :D
What a pity there is no sounds! And controls are a bit difficult, maybe the jump with the -up- arrow might be better. And an item to heal might be a good idea too.
Sorry for my bad English.
- SEPHY (@sephyka)