Story ======= Well done! You have destroyed the alien flagship which was threatening Earth! However the fight isn't over, there is still a fleet of enemy ships to destroy!
But your ship is running out of power! Throughout the continuing battle you'll need to keep your eye on your power bar and make choices to turn off different ship systems to keep the fight going on -minimal- power.
Good luck Commander!
Controls ======== WASD - Move your ship Space - Clear mines/enemy bullets Mouse - Aim Mouse Left Button - Fire & Turn off systems
Team ======== Alexandra Greenwood Samantha Turner Pete Brisbourne (@HI_ImPete)
Really fun!! I dig the graphics a lot, and I reallylike the idea - the game is a bit hard, I've played it a few times and couldn't reach the end, but it's fun to play so that's ok! The music is a bit loud and it seems there was a problem in embedding the fonts, as they look much better in the screenshot
I love this kind of games... Game feels good, maybe a little to fast for avoiding the bullets... I think there to much things to do at the same time... not really minimalistic...
Really cool concept. I was a bit confused at the ending though. I removed my comms just before the end and was left with just med bay. I didn't die but the game just ended after the command guy failed to contact me, which felt a bit weird. I liked the little starfox-esque portraits and also your take on the theme.
@psychomonster The Minimalism theme can be taken a number of ways. The gameplay/graphics here might not have been minimalistic themselves, but the game is about reducing everything that is not essential which is the very definition of minimalism. At least that's how I saw it. I actually gave this 4/5 for theme.
Amazing game! The concept of having to do sacrifices was very clever, and the graphics are beautiful. Keep up the good work ;)
G
gronkwena1 May 2013, 10:09
Thanks for the feedback guys, @Fynchan The font should have been embedded but we totally forget so the text may look weird. @Evil Cult There should be 3 separate endings but we didn't get time to test them so it bugs out before the unique ending text.
If we had a little more time we would have improved the control system and adjusted the pacing so there was space between enemy waves to read the text - we will probably do a polished version once our sleep patterns get back to normal.
I liked the game a lot. Very innovative. I would enjoy different endings for different choices. You guys should definitely make a post competition version of this game.
The music is a bit loud and it seems there was a problem in embedding the fonts, as they look much better in the screenshot