
Cruxton
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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UPDATE I uploaded a new version of the game where the asteriods in Stage 1-2 blow apart as they are supposed to... i consider it a bug fix because... ummm i didn't know why the asteriods were doing whatever they were doing before... and now they are doing what i meant for them to do! :D I hope that's ok.
UPDATE I put up an android port in .apk format. if anybody gets that to run, lemme know how it works. I think you need to right-click save-as.
hiya! i thought i would post this since it is definitely what i was working on over the weekend... it's pretty minimal, too... for now! i think the basic premise is the 80s and space but with perspective camera.
I am making the assets, (more or less) procedurally, in Houdini and the engine is Unity.
All the music is made with Cakewalk Sonar and Rapture and Dimension Pro and Zeta+ 2 and Izotope Ozone.
sound fx are made with sfxr, because really... who doesn't make all their sound fx with sfxr or some derivative thereof?
Stage 1-1 is pretty much just ships flying at you, but i will certainly make them do some more interesting things...
Stage 1-2 is gonna be asteroids splitting you know, standard stuff..
Stage 1-3 is a floating defense base.
Stage 2-1 the planet scales in
Stage 2-2 there is a burning atmospheric entrance
Stage 2-3 is a fluffy cloud level
Stage 3-1 is over the ocean
Stage 3-2 is over a rocky desert
Sage 3-3 is a cave
Stage 4-1 is a circuit board land
Stage 4-2 is a monitor battle
Stage 4-3 is a super trippy projection world (like you fly into the broken monitor)
I'm pretty sure i need some limited animation anime cutscenes with cute but kind of battle scarred characters too...
Eventually, i intend to publish it to Android and iOS.
UPDATE I put up an android port in .apk format. if anybody gets that to run, lemme know how it works. I think you need to right-click save-as.
hiya! i thought i would post this since it is definitely what i was working on over the weekend... it's pretty minimal, too... for now! i think the basic premise is the 80s and space but with perspective camera.
I am making the assets, (more or less) procedurally, in Houdini and the engine is Unity.
All the music is made with Cakewalk Sonar and Rapture and Dimension Pro and Zeta+ 2 and Izotope Ozone.
sound fx are made with sfxr, because really... who doesn't make all their sound fx with sfxr or some derivative thereof?
Stage 1-1 is pretty much just ships flying at you, but i will certainly make them do some more interesting things...
Stage 1-2 is gonna be asteroids splitting you know, standard stuff..
Stage 1-3 is a floating defense base.
Stage 2-1 the planet scales in
Stage 2-2 there is a burning atmospheric entrance
Stage 2-3 is a fluffy cloud level
Stage 3-1 is over the ocean
Stage 3-2 is over a rocky desert
Sage 3-3 is a cave
Stage 4-1 is a circuit board land
Stage 4-2 is a monitor battle
Stage 4-3 is a super trippy projection world (like you fly into the broken monitor)
I'm pretty sure i need some limited animation anime cutscenes with cute but kind of battle scarred characters too...
Eventually, i intend to publish it to Android and iOS.