This really is minimalistic, but maybe too minimalistic. It felt like it was missing something more. That it has no instructions makes it much more interesting to find out what is going on, but once you find out, there really isn't any other challenge anymore. The Light effects fit it very well.
Seems a bit monotone. Just 2 layers? I player "Layer maze" recently, it was 15 layers + nice level design, and still so-so. This concept isn't very original, you could add some more features for additional challenge. Also, I often could see the level in the darkness.
Madball, if you compare this game to "Layer Maze", i thing you don't really understand how it works. But yea, you all are right: more features and music are missing. I keep it in mind for the next LD :) Thx everybody for playing :)
The layout switching mechanic certainly has potential. I echo the sentiments that a timer / par time would help. Crying out for some ambient music, but I'm sure you know that!
Great! I liked that I had to remember several positions in the maze and the idea of changing the maze. But I lacked the audio, it would make game much better.
Pretty good for a first entry! :) a bit more work on maybe some music and more gameplay mechanics would benefit the game greatly though! Regardless, goodjob! :D
S
SuperlevelSebastian9 May 2013, 12:18
Sadly I can't play it on my WinXP (32-bit) laptop, because I got following error message:
"Error
main.lua:25: Cannot create canvas: Not supported by your OpenGL implementation.
Traceback
[C]: in function 'newCanvas' main.lua:25: in function 'load' [C]: in function 'xpcall'"
Comments24
Good job on it =)
That it has no instructions makes it much more interesting to find out what is going on, but once you find out, there really isn't any other challenge anymore.
The Light effects fit it very well.
"Error
main.lua:25: Cannot create canvas: Not supported by your OpenGL implementation.
Traceback
[C]: in function 'newCanvas'
main.lua:25: in function 'load'
[C]: in function 'xpcall'"
I'm very sorry, your GPU doesn't support the OpenGL features I need to use (framebuffer) :(
It's a new mechanic to me :)
I got to the you win message :D
I said "oooh..!" when I noticed it xD