(windows build will be added) A simple game with only music. The goal is to take as many as possible things (bonuses, coins, gramophones? - doesn't matter, just outputs sound), avoiding contact with enemy and dodging between obstacles. You can navigate only with sounds (good earphones or dolby surround recommended).
Controls:
Game: Up - forward Left - turn left Right - turn right Space - wait
Menu: Return - new game Escape - exit The game is turn-based - single press of the button is one step forward
(Enemy is emitting different sound when chasing You and when blocked by the obstacle)
Your Windows version appears to be a debug build, as it's asking for MSVCP110D.dll. Can you rebuild in release mode? (the redist packages don't appear to ship with debug dlls, since I have both the 64bit and 32bit redists for VC++ 2012 installed)
The non-debug build ran fine. You and I had similar ideas here. I was assuming the controls were first-person style like my game and it took me a while to realize I needed to repeatedly push the key for the direction I wanted to go. I like it, you managed to get a bit more in than I did.
A similar game was made at my college for the Global Game Jam, except that one drew you near a heartbeat that got louder and louder. Also, I think that it used normal directional controls. Though I suppose it's the point, it's really easy to lose track of which direction you're facing, so it becomes a button masher of a game.
The idea is interesting and maybe someone with more patience would even find it fun, but for me, I kept running into the opening menu audio after a while (don't know why) and eventually gave up.
S
SuperlevelSebastian6 May 2013, 22:19
Sadly I can't start it because it seems to don't be playable on Win32-systems. :(
This is less intuitive than I first thought! Panning is weird at times, because the player can only move at 90º angles (couldn't play it with speakers, only headphones). Instead of going straight to an item, I'd often come at it in circles. The main atmosphere is nice but confusing, it's hard to hear faint sounds when there are soft agony screams in the background. Very cool idea and game. Kudos!
Comments19
./deadend: error while loading shared libraries: libsfml-audio.so.2: cannot open shared object file: No such file or directory
try to install SFML library
sudo apt-get install libsfml (or libsfml2, if doesn't work)
The idea is interesting and maybe someone with more patience would even find it fun, but for me, I kept running into the opening menu audio after a while (don't know why) and eventually gave up.
Very cool idea and game. Kudos!