Dead End

Overall★★★★★★★★★★2.54
Fun★★★★★★★★★★2.24
Innovation★★★★★★★★★★3.16
Theme★★★★★★★★★★3.48
Audio★★★★★★★★★★3.33
Mood★★★★★★★★★★2.65
Coolness★★★★★★★★★★47%
(windows build will be added)
A simple game with only music.
The goal is to take as many as possible things (bonuses, coins, gramophones? - doesn't matter, just outputs sound), avoiding contact with enemy and dodging between obstacles. You can navigate only with sounds (good earphones or dolby surround recommended).

Controls:

Game:
Up - forward
Left - turn left
Right - turn right
Space - wait

Menu:
Return - new game
Escape - exit
The game is turn-based - single press of the button is one step forward

(Enemy is emitting different sound when chasing You and when blocked by the obstacle)

screenshot

Comments19

hardycore30 Apr 2013, 15:21
Get a windows version on asap! The description sounds intriguing. I had always wondered about making a sound only game.
martijn
martijn30 Apr 2013, 16:05
I tried running it, but got an error message:

./deadend: error while loading shared libraries: libsfml-audio.so.2: cannot open shared object file: No such file or directory
_Ziemowitauthor30 Apr 2013, 19:10
@martijn:
try to install SFML library
sudo apt-get install libsfml (or libsfml2, if doesn't work)
Spiridios
Spiridios4 May 2013, 19:44
Your Windows version appears to be a debug build, as it's asking for MSVCP110D.dll. Can you rebuild in release mode? (the redist packages don't appear to ship with debug dlls, since I have both the 64bit and 32bit redists for VC++ 2012 installed)
_Ziemowitauthor4 May 2013, 20:37
@Spiridos: Thanks for information, updated.
Spiridios
Spiridios4 May 2013, 20:48
The non-debug build ran fine. You and I had similar ideas here. I was assuming the controls were first-person style like my game and it took me a while to realize I needed to repeatedly push the key for the direction I wanted to go. I like it, you managed to get a bit more in than I did.
avidgamerNino
avidgamerNino4 May 2013, 22:20
Maybe some indication that you are moving. At first I didn't know if I had to old the button down or just press it once.
Frib5 May 2013, 13:17
No idea what was going on. I walked around with no clue where I was going, and then suddenly I heard the main menu sound again. :D
EatenAlive3
EatenAlive35 May 2013, 13:57
Absolutely amazing. I got 5 'things' before one of the things killed me.
Yoni
Yoni5 May 2013, 16:09
Had trouble getting started, and once I had nothing really happened. I kinda gave up after a while, winning no points :(
lorancou
lorancou5 May 2013, 18:29
I didn't understand. Not sure if I caught anything. I managed to avoid enemies by going to the opposite direction, but that's all.
GranaDa
GranaDa5 May 2013, 19:18
Nice "blind" game. Good job!
Cybearg
Cybearg5 May 2013, 20:38
A similar game was made at my college for the Global Game Jam, except that one drew you near a heartbeat that got louder and louder. Also, I think that it used normal directional controls. Though I suppose it's the point, it's really easy to lose track of which direction you're facing, so it becomes a button masher of a game.

The idea is interesting and maybe someone with more patience would even find it fun, but for me, I kept running into the opening menu audio after a while (don't know why) and eventually gave up.
SuperlevelSebastian6 May 2013, 22:19
Sadly I can't start it because it seems to don't be playable on Win32-systems. :(
Nikteddy929 May 2013, 16:28
Mmmmmh... great idea but i found nothing...
paulopn
paulopn10 May 2013, 05:38
Lesson learned: I'd be a terrible blind man. I kept trying for more than 10 minutes and found nothing D= Great idea though.
donan
donan10 May 2013, 07:15
Really nice idea. Hard to play with only sounds :D
Misael.K
Misael.K20 May 2013, 02:54
This is less intuitive than I first thought! Panning is weird at times, because the player can only move at 90º angles (couldn't play it with speakers, only headphones). Instead of going straight to an item, I'd often come at it in circles. The main atmosphere is nice but confusing, it's hard to hear faint sounds when there are soft agony screams in the background.
Very cool idea and game. Kudos!
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