
Ludum Dare #26compo
Declutter
Declutter!
Description:
Our little friend has too much stuff cluttering up his life, help him out, remove as many as you can but leave the little guy enough to stand on.
Gameplay:
Click to remove blocks.
Any unsupported blocks will also fall.
Chain reactions get more points.
Notes/Known bugs:
Had planned to have the game recognize if/when you've reached a minimum number of blocks, however the winding nature of the blocks causing interdependancies meant this didn't make it :/
The time it takes to build a new board is a bit excessive (about 10-15 seconds normally).
Description:
Our little friend has too much stuff cluttering up his life, help him out, remove as many as you can but leave the little guy enough to stand on.
Gameplay:
Click to remove blocks.
Any unsupported blocks will also fall.
Chain reactions get more points.
Notes/Known bugs:
Had planned to have the game recognize if/when you've reached a minimum number of blocks, however the winding nature of the blocks causing interdependancies meant this didn't make it :/
The time it takes to build a new board is a bit excessive (about 10-15 seconds normally).
Comments11


jerombd29 Apr 2013, 20:19
I like the concept!
Maybe add a countdown could spice up a little the gameplay.
Maybe add a countdown could spice up a little the gameplay.
muton30 Apr 2013, 09:30
I like it, though it is a bit easy.. If it used a physics model and the pieces had mass (so there's balance/toppling & leverage to take into account) it'd be trickier. It has a possible future. :)
chrismcr30 Apr 2013, 10:20
I love that the guy's head explodes when he falls. Gratuitous violence FTW

Wilson30 Apr 2013, 10:22
Nice concept, with very satisfying chain reactions - the sound for that is great! That said it is quite easy if you just knock out all the blocks either side of a tower leading to the guy, then take out the floor blocks - maybe not the best way to the highest score per level though I guess, but since the aim is to complete as many levels as possible without failing, there's no real motivation to get the highest score per level.
RealyUniqueName2 May 2013, 07:47
Great concept. I wish i had ability to destroy other blocks, while chain reaction is still going

KilledByAPixel5 May 2013, 19:07
Cool game idea, works out to be a bit to easy but you can add stuff to fix that. Maybe instead of 1 guy there are several scattered around. Or maybe instead of choosing any piece you have to pick one that matches a randomly chosen color.
Fnkee5 May 2013, 19:21
Fascinating game. Just add some more challenge to the game. Making the combos could be part of that challenge. I would love to see you add special blocks, as you mentioned. Good job on this!
daniel23575 May 2013, 19:26
Great concept . Can you win? i've made it to 3 blocks . nice game!

MinionStudios13 May 2013, 16:46
I love it! The mechanics are fun, but ultimately it is very simple to win.







I wonder, though--is there really any challenge to the game? For me, I had to clear out all the bottom row blocks because they wouldn't fall out on their own, but once I'd cleared out the bottom row, I was pretty much guaranteed to have a chain reaction that took out everything, so where is the challenge if it's just a matter of clicking the bottom blocks?
Also, personally I didn't care much for the look of the game at all. It's a kind of awkward mix of MS Paint-style cartoon and a semi-bevelled look for the interlocking blocks with a bunch of rather unpleasant colors put together. I think that shooting for a bold 2D look with just a handful of colors without the bevel and without the South Park-looking MS Paint kid would be more visually appealing.
So, as I said, the game was satisfying because of the combos, but I wonder if they aren't pretty much impossible to NOT get.