I made it "not fun" on purpose, I mean, getting stuck in a blizzard isn't really fun. I basically just asked myself "What is the absolute minimum a survival game needs?" and then made a game based on that.
I was pretty happy with how the graphics came out, except the fire sprite. I wanted to make everything monochrome so that the bright fire would stand out.
What this needs is some indication that you can eventually get out of the woods. Then the survival would not feel like postponing your inevitable death. which you would be anyway, but that's besides the point.
great use of audio and sparse graphics. good mechanic if given more context.
Obviously, to certain people "minimalism" means "it is cold".
I liked the sound a lot, the visuals could have done with a little bit of animation. At first I couldn't move for potatoes, then once I managed to harness the powers of fire (after dying once) I could find nothing but sticks for moles. I don't know if this was on purpose, but it felt apt.
Is there an end point? Third time through I managed to keep going for ages, even getting to a point where there didn't seem to be any more trees, but it seems like the only way to finish it is to die.
C
Cake_Catastrophe29 Apr 2013, 15:40
Sticks for miles, even. There weren't any moles, although I might just have missed them.
Haha, there isn't actually a win state, it's mostly a score-attack kind of game. I considered putting one in, but I couldn't figure out a way to include it without it feeling contrived. I was heavily inspired by Jack London's short story "To Build a Fire" when making this game.
The sticks, trees, and food are all completely random, although it's weighted towards trees (sticks and bushes have a 1/10 chance of appearing each, trees have an 8/10 chance). I've had times when I found more sticks than I could ever need, and times when I couldn't find any for miles.
The forest generates in a 500 meter wide circle with 8000 entities (either trees, rocks, or sticks.), so the forest has an edge (I tried to make it infinite, but I didn't have enough time).
Good interpretation of the theme. The graphics seemed a bit inconsistent; the fire was detailed and in-focus and the trees and character were blurred out. Some animation might have given this more weight.
Comments20
Audio really sold the feel of a place.
I was pretty happy with how the graphics came out, except the fire sprite. I wanted to make everything monochrome so that the bright fire would stand out.
great use of audio and sparse graphics. good mechanic if given more context.
Obviously, to certain people "minimalism" means "it is cold".
I liked the sound a lot, the visuals could have done with a little bit of animation. At first I couldn't move for potatoes, then once I managed to harness the powers of fire (after dying once) I could find nothing but sticks for moles. I don't know if this was on purpose, but it felt apt.
Is there an end point? Third time through I managed to keep going for ages, even getting to a point where there didn't seem to be any more trees, but it seems like the only way to finish it is to die.
Sigh, not doing well today. That was the link it was /meant/ to put above. Where's an edit button when you need one?
The sticks, trees, and food are all completely random, although it's weighted towards trees (sticks and bushes have a 1/10 chance of appearing each, trees have an 8/10 chance). I've had times when I found more sticks than I could ever need, and times when I couldn't find any for miles.
The forest generates in a 500 meter wide circle with 8000 entities (either trees, rocks, or sticks.), so the forest has an edge (I tried to make it infinite, but I didn't have enough time).