Destroy the Unnecessary
1st Ludum dare Project. Gameplay sort of almost adequate. Music is generally awful and cuts out every 3 seconds, but watcha gonna do?
Tools: GM Studio Free, Garageband
Genre: Puzzlish
Update: Controls changed, now slightly less asinine.
Music removed.
Update 2: If someone actually plays this if you beat level 5 the game won't stop, so just close the window.
Update 3: Mo' levels mo' gimmicks
Update 4: Link is fixed i think. if there are further problems please comment. also yes the 4 archive thing is slightly silly.
Tools: GM Studio Free, Garageband
Genre: Puzzlish
Update: Controls changed, now slightly less asinine.
Music removed.
Update 2: If someone actually plays this if you beat level 5 the game won't stop, so just close the window.
Update 3: Mo' levels mo' gimmicks
Update 4: Link is fixed i think. if there are further problems please comment. also yes the 4 archive thing is slightly silly.






Comments36
Even with a tutorial it is quit hard to understand. The controls feel a bit strange.
Anyway that was not bad.
neat little minimal puzzle game. i think the mechanics could be a little simpler, but it works ok.
But I think it could have done without the pink square...
After you get it, you can simply clean the entire stage and hit the red ones directly...
All in all its a cool little concept but needs a bit more polish.
Anyway, grats for finishing!
- Weird archive setup. Should have made one archive with all of the levels.
- Okay, I see the mechanic. This could be cool.
- Most of these are easy to do if you push the block all the way to the other side.
- I destroyed all of the red, but the level hasn't changed. I guess that is the end of 1-5? Time for 6-9.
- Still easy.
- Blue block. That's more like it.
- Time for 10-13.
- Green is a bit wacky, but I can see how this could be expanded.
- Time for 14-16. Wait, there's supposed to be music? I am only hearing the block-destroy effect.
- I am destroying everything. This seems unfocused.
You should definitely expand on this and give more audiovisual feedback to the player.
Things I would change:
- Needs more audio. Player movement? What if the player tries to destroy but doesn't hit anything?
- Larger levels? Could go ring-wise down to the core of the level as you destroy layers (using whatever mechanic there is).
I didn't hear any music on any of the zips? The karate chop I heard, so the sound was working :)
The game concept is quite good :) I like how you have to solve puzzles to splat the unnecessary.
Minimalistic and innovative. I like it.