
dotLife
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Note:
Action allows you to: Repels little moving things and gives you a small boost while you are moving. And sparkles.
After you enter the world, anything that touches you can kill you! So watch out! You'll know it's bad when you hear a 'tug' sound and the screen blurs!
Once you finish a level, it is persisted. So when you die you don't have to play it again. I don't have a reset save data implemented...
Post-Compo Fixes:
You now return to the last level you died after game over.
Better boosting action.
For those curious, the post-screen effects are as follows:
Bloom - Unity provided effect.
Quantize - This is the one that reduces the colors on screen, I set it to 8 colors.
Tiling - This is the blurring when you get hurt.
Noise Effect - Unity provided effect. I only used it in the gameover and win screen.
Code for both Quantize and Tiling can be found in the FXs link
Action allows you to: Repels little moving things and gives you a small boost while you are moving. And sparkles.
After you enter the world, anything that touches you can kill you! So watch out! You'll know it's bad when you hear a 'tug' sound and the screen blurs!
Once you finish a level, it is persisted. So when you die you don't have to play it again. I don't have a reset save data implemented...
Post-Compo Fixes:
You now return to the last level you died after game over.
Better boosting action.
For those curious, the post-screen effects are as follows:
Bloom - Unity provided effect.
Quantize - This is the one that reduces the colors on screen, I set it to 8 colors.
Tiling - This is the blurring when you get hurt.
Noise Effect - Unity provided effect. I only used it in the gameover and win screen.
Code for both Quantize and Tiling can be found in the FXs link