Double Edged

by pereubu
Overall★★★★★★★★★★3.45
Fun★★★★★★★★★★3.46
Innovation★★★★★★★★★★3.45
Theme★★★★★★★★★★3.66
Graphics★★★★★★★★★★4.29
Audio★★★★★★★★★★3.22
Humor★★★★★★★★★★2.58
Mood★★★★★★★★★★3.42
Coolness★★★★★★★★★★85%
This is a two player duelling game.

Hide yourself in the light or the shadows, and cut your opponent in half when the moment comes !

This game is mostly inspired by a scene from the Samurai Jack serie.

Created in about 40 hours using Game Maker, Illustrator and Fruity Loops.

All the content is made by myself

Comments42

KinokoFuhen29 Apr 2013, 10:35
Man, I love your game ! It's really fun to play. However, it's not well balanced. Black player has bigger area or at least, better paths. But still a great game !
Toki Anholmes29 Apr 2013, 11:46
tr&eacute; bonne id&eacute;e, et joli design, <3 great work !
Perry29 Apr 2013, 11:55
Everything looks so wonderful! If you worked a bit more on your coding you'd have a fantastic game on your hands.
mchaza29 Apr 2013, 11:56
Love the graphics, tho it was hard to know where you were alot of the times.
Hyaku29 Apr 2013, 11:59
Whoa!!! Really well done.
Everything is really polished and the concept is really cool.
Pol
Pol29 Apr 2013, 17:10
luv tout pareil <3
corrigan_sam29 Apr 2013, 17:48
Very cool idea, however i think it needs more polishing. However a very cool game!
Ernyz29 Apr 2013, 17:53
Very nice just as the samurai jack cartoon :) although it took a while to get used to playing with white samurai.
kewry29 Apr 2013, 17:59
Needs some polishing but it's very fun as it is
donan
donan29 Apr 2013, 18:24
Cool game :D. Too bad couldnt play with a friend. Graphics and idea are really nice.
jerombd29 Apr 2013, 19:13
The characters are really well-done! And the music fits perfectly with the mood of this duelling game.
Too bad I don't have a 2nd player.
BarrensZeppelin29 Apr 2013, 20:12
I thought the game was lagging when I heard the music for the first time. xD

Nice overall experience, had some issues here and there with players getting 'stuck' when jumping vertically up into walls, but that's about it.

Good job! ~
pereubuauthor29 Apr 2013, 23:46
First, thank you all.
I spent a lot of the last hours polishing the LD ( in fact, I was tweaking the shadow/light to make it unstable ) and
the other great amount of work was polishing the dashing wich i'm pretty proud of.
If by "Polyshing" you guys meant the stuck character when dashing, I tried my best to avoid it with no sucess, and it probably needs a way to parry or some other interaction.

I suppose I will restart this game from ashes ( maybe with a friend ) because I have a lot of ideas to make it even more fun to play :D
lekochen
lekochen30 Apr 2013, 01:57
Very nice graphics and atmosphere, good job.
BlennosoftGames30 Apr 2013, 02:26
This is incredible! Amazing aesthetic, and overall brilliant feel.
invi30 Apr 2013, 02:30
This is very cool. I love the idea, the music, the graphics. Awesome stuff!
MemphisTen30 Apr 2013, 03:08
nice idea with the hiding in the shadows :)
alcazar30 Apr 2013, 04:01
Nice idea...
PiotGuy30 Apr 2013, 08:11
Spend 3 hours playing it with my roommate, a really good game
Robotic
Robotic30 Apr 2013, 09:59
Cool design, neat idea. It works great.
Jubjub.30 Apr 2013, 10:03
Loved this concept! It's like a true battle with both sides of the brain trying to coordinate it. Incredibly polished given the time frame. Good job!
Dohan
Dohan30 Apr 2013, 13:59
We love this game! It needs more leves, though.
graytest30 Apr 2013, 17:56
I could unfortunately not play this with anyone else, but I love the hiding and the flashes (only problem is that I don't know where my own guy is). Really cool! You should keep working on this!
pereubuauthor30 Apr 2013, 18:24
Well the flash is mainly used as an anti camp and a way to spot yourself.
The dash is in the inverted color for the same reason
PPLo
PPLo30 Apr 2013, 19:44
I really liked the art in your game. Unfortunately, I have no one to test this with ... so I can't really judge the pleasure of the game play. But good work for what I can see!
bernhard
bernhard30 Apr 2013, 20:30
I first thought the inverted areas where the player isn't visible would make it hard but I could move well. A variety of levels or maybe random platforms would have been nice.
biscuitdough
biscuitdough1 May 2013, 06:02
the controls are a little stiff, but overall pretty good, great look
Chman
Chman1 May 2013, 15:03
Just wow.
pereubuauthor1 May 2013, 15:15
hahaha thanks a lot man :D
enzo2 May 2013, 15:08
Super stylish, pumpin rhythm, A+
TurboDindon
TurboDindon2 May 2013, 20:57
Excellent soundtrack and graphic style! That game has a real personality. Great job!
axcho
axcho3 May 2013, 04:08
Love that graphic, contrasty style. And the robots with swords. ;)
rujo3 May 2013, 08:07
the visuals are perfect, too bad i couldn't try it with another player.
BrothersT
BrothersT5 May 2013, 12:27
Whoa, yeah, instantly thought of the scene from Samurai Jack when I saw this :) Really excited to play this, will try it out with my brother later.
loxo5 May 2013, 15:42
Interesting graphics.
MinionStudios
MinionStudios5 May 2013, 16:35
Great and simple! Love the hide in shadows or light bit. FUN
Orni
Orni5 May 2013, 17:47
I loved your previous LD entries and love this one as well - well done :)

I've played this with my girlfriend and this might be the best fun we had playing on the same pc for a long time

very well done :)
Frozen Fractal
Frozen Fractal5 May 2013, 18:12
Could you rename the "Download" link to say "Windows" or similar? This would let people on other platforms (e.g. Linux, OS X) know that they don't need to bother downloading.
wilbefast8 May 2013, 17:55
Damn it, *I* was going to make this game :P Ah well, I guess now I don't have to. Nice one: the sound and music are both great, as is the art-style, and stealth on a single screen was a very ambitious design challenge to take on.

There are a few readability issues, though this comes in part from the fact that showing information to one player hides it from another. I'd like more feedback on kills and deaths though: check out Samurai Gun to see what I mean. https://www.youtube.com/watch?v=-IJZ3TSjuaE
pereubuauthor8 May 2013, 17:57
Yeah, i was using samruai gunn a lot for inspiration, and i'm actually working on feedbacks for the post compo release.
Benjamin12 May 2013, 15:37
I have nobody to play with but the game seems interesting. The slash attack couldown seems a bit fast maybe a slower cooldown + only one life would force the players to use the shadow mechanic more often instead of running and slashing in every directions.
pereubuauthor12 May 2013, 17:03
The old version was 1 life only, but it breaked the rythm of the game too often, players usually wanna fight each other and hide only when necessary.
I'm actually trying to make the pacing slower to let the player think before attacking.

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