Well... actually, the game was suppose to be about a character that receive downgrades as you play, making it increasing harder. We didn't made it, but I'm glad of what we done, maybe we correct it with a post-jam link, because most of it was already done, just not implemented. We hope you guys enjoy the game as it is, was very hard to do it, but we are proud of it. :) Special thanks to Blend coworking and Solo for supporting us making it possible we gather together at a place for work in it.
Made by: - Andre Ilges. - Frederick Dal Pra. - Lucas White. - Tobias Fuhr.
I know it's unfinished, but I can tell you've put a lot of effort into this. I'd love to see the finished product once it's complete, keep up the good work!
well, graphics are pretty nice, all the concept of the thing, but the character is kind of slipping when you stop to moving him, you could make him more responsive.
Was a bit cumbersome with the controls but the idea was interesting - felt a but like a medieval bomberman without the walls. If the pace of the lead character was sped up a bit could be more fun. :)
I would've liked if the character would view to the point where the mouse is pointing. Would be a bit more intuitiv. Liked art and sound and especially those shoots very much : )
I really really like the graphics, they remind me of Zelda Wind Waker, and that's always a good thing =D Too bad it's unfinished, but I'd love to play a finished version.
Very nice! The sound was a bit in ff7-style (+1)! As others already said, not that much to do, but it has potential! Good job! (And thx for providing a windows.exe for us linux people! That is sadly not common!)
Comments22
Also, game updated!
well, graphics are pretty nice, all the concept of the thing, but the character is kind of slipping when you stop to moving him, you could make him more responsive.
but anyway, nice game! =D
Great job overall :3
Liked art and sound and especially those shoots very much : )
Too bad it's unfinished, but I'd love to play a finished version.