Drop

by tate
Coolness★★★★★★★★★★10%
My second game, my second GUI program, my second LD... not bad. I barely had any real time to work on it... possibly 14 hours total if my math was right. The weekend snuck up on me after I already had other plans lined up. Went with something super minimalistic, but very hard to actually get points for a challenge.

Many different ways I could have expanded upon it, with power-ups, special pickups, and a score based off time & collections. All of which were in my plans, none of which came to fruition.

Couple bugs still roam free. Spawning blocks, triangles, and coins all still have the option to maintain the same space, so coins can be behind triangles, etc... Also the coin and triangle spawning will get off cue from the 25 pixel rows that the squares will hold true with.

No mouse controls, keyboard only.

Comments8

Rubricet29 Apr 2013, 09:40
Nice game! I really like how you've put it together. I noticed that it's all in one jar file, are you drawing all of the objects at runtime or embedding the images? Either way, it makes the deployment really clean.
Tate
Tateauthor29 Apr 2013, 18:41
Yes, all the objects are being drawn during the runtime. Thanks for the compliments :)
fishbrain
fishbrain30 Apr 2013, 12:34
Cute little game, nicely done!
Dark Acre Jack1 May 2013, 09:54
Pretty good for only 1/2 the compo time. Hopefully you get a full session next LD.
SuperDisk3 May 2013, 01:08
For a second game, it's really cool!
Ryusui
Ryusui8 May 2013, 07:01
Good stuff. I hope you have a chance to polish this game up sometime!
MinionStudios
MinionStudios8 May 2013, 22:57
Interesting game. Very tough unless you hide on top of the blocks.
galman
galman17 May 2013, 13:53
Nice game, a bit too hard in my opinion...

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