Drop
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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My second game, my second GUI program, my second LD... not bad. I barely had any real time to work on it... possibly 14 hours total if my math was right. The weekend snuck up on me after I already had other plans lined up. Went with something super minimalistic, but very hard to actually get points for a challenge.
Many different ways I could have expanded upon it, with power-ups, special pickups, and a score based off time & collections. All of which were in my plans, none of which came to fruition.
Couple bugs still roam free. Spawning blocks, triangles, and coins all still have the option to maintain the same space, so coins can be behind triangles, etc... Also the coin and triangle spawning will get off cue from the 25 pixel rows that the squares will hold true with.
No mouse controls, keyboard only.
Many different ways I could have expanded upon it, with power-ups, special pickups, and a score based off time & collections. All of which were in my plans, none of which came to fruition.
Couple bugs still roam free. Spawning blocks, triangles, and coins all still have the option to maintain the same space, so coins can be behind triangles, etc... Also the coin and triangle spawning will get off cue from the 25 pixel rows that the squares will hold true with.
No mouse controls, keyboard only.