We spend half of the time figuring out Haxe and Haxepunk since we never touched both of them before. So it was our first game ever with Haxe and Haxepunk...
At least the core mechanics works kinda and we got a playable build.
Will see if we use the 3rd day (probably not) to implement more features. gotta go back to RL.
About the game: There are 3 factions (1 player, 2 npcs) You can control your Duds by drag and dropping your mouse on the background to draw lines. Duds will follow the most recent drawn point if it is near them. Collect resources and destroy npc factions.
Great game. Core mechanics work very well. Totally fits the theme. Ultimate is funny :D. Btw, yeah HaxePunk ;). (Made also my first game in Haxe/HaxePunk, worked pretty well).
Nice game, although it doesn't seem like the actual game mechanics were related to minimalism, just the graphics.
You did pretty well for not having used your tools before. Protip: Figure out how to use your tools BEFORE the competition, on the warmup weekend and such. :P
I have to disagree about enjoying the mechanics. The AI didn't do anything, so it didn't seem to matter how long I took. Maybe with a proper enemy it would be more enjoyable.
I wish there was more, even if it just restarted the map with an extra NPC. =) The gameplay was solid, though the enemy was no match for the player. I never had to change command modes.
I'm not sure what the resources did. I collected them all on the first game and not at all on the second. It also felt like the path faded too quickly, but I guess I could have drawn it more slowly. =)
Ultimate is funny :D.
Btw, yeah HaxePunk ;). (Made also my first game in Haxe/HaxePunk, worked pretty well).