Duds

Overall★★★★★★★★★★3.19
Fun★★★★★★★★★★2.97
Innovation★★★★★★★★★★3.52
Theme★★★★★★★★★★3.37
Graphics★★★★★★★★★★2.80
Mood★★★★★★★★★★2.63
Coolness★★★★★★★★★★32%
We spend half of the time figuring out Haxe and Haxepunk since we never touched both of them before.
So it was our first game ever with Haxe and Haxepunk...

At least the core mechanics works kinda and we got a playable build.

Will see if we use the 3rd day (probably not) to implement more features. gotta go back to RL.

About the game:
There are 3 factions (1 player, 2 npcs)
You can control your Duds by drag and dropping your mouse on the background to draw lines. Duds will follow the most recent drawn point if it is near them.
Collect resources and destroy npc factions.

Have fun.

screenshot

Comments15

tcstyle29 Apr 2013, 17:31
Great game. Core mechanics work very well. Totally fits the theme.
Ultimate is funny :D.
Btw, yeah HaxePunk ;). (Made also my first game in Haxe/HaxePunk, worked pretty well).
Markavian
Markavian30 Apr 2013, 08:43
Really nice little game, enjoyed the resource gathering and attack mechanics.
Orni
Orni30 Apr 2013, 08:55
great idea, I've never seen a strategy game with drawing move commands - brilliant :)

I love the concept - please continue working on this, it has great potential

well done !
manabreak
manabreak30 Apr 2013, 09:15
Nice mechanics! Would make a great mobile game. :)
Hegemege
Hegemege30 Apr 2013, 09:58
Love the concept! Could become a great game if developed further :P
Yacodo30 Apr 2013, 13:43
Love the mechaniscs ! A bit slow but really wanted to complete this one ! (lose two times, shame on me)
anatolat30 Apr 2013, 17:55
Great idea! Drawing strategy - simply amazing!
Jezzamon
Jezzamon1 May 2013, 05:53
Nice game, although it doesn't seem like the actual game mechanics were related to minimalism, just the graphics.

You did pretty well for not having used your tools before.
Protip: Figure out how to use your tools BEFORE the competition, on the warmup weekend and such. :P
stevejohnson
stevejohnson9 May 2013, 20:23
I have to disagree about enjoying the mechanics. The AI didn't do anything, so it didn't seem to matter how long I took. Maybe with a proper enemy it would be more enjoyable.
ivo9 May 2013, 21:35
really like the general concept, this could turn into a really awesome game if developed a bit further
anjack10 May 2013, 01:40
The core mechanics are solid! Good game!
Spiridios
Spiridios10 May 2013, 02:12
Liked the concept. Could use some audio. The NPCs need to do something other than just waiting to die. Had fun overall though.
nilstastic10 May 2013, 10:49
Pros: I very much liked the concept of drawing paths, very much liked the game as well even though it was short.
Cons: Could have used a few levels

All in all a very nice entry that i would play a lot more if it were more fleshed out.
Jod10 May 2013, 15:45
Kinda cool, interesting concept. The ultimate button was awesome.
mildmojo10 May 2013, 18:56
I wish there was more, even if it just restarted the map with an extra NPC. =) The gameplay was solid, though the enemy was no match for the player. I never had to change command modes.

I'm not sure what the resources did. I collected them all on the first game and not at all on the second. It also felt like the path faded too quickly, but I guess I could have drawn it more slowly. =)
Found a bug?
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