Dungeon Runner
Find loot! Avoid enemies! Marvel at full-screen 3D graphics in a web browser!
This game is supposed to be a minimalist take on the action-RPG genre: no skill-trees, no inventory management, etc. - just running through a dungeon, grabbing loot as fast as you can before making it to the exit.
The controls are just the arrow keys:
- left and right to turn
- up to run
- down to walk backwards
Pick up gold coins to increase your score. The exit is a mysterious glowing blue orb which teleports you away (to the next level). There are monsters wandering around; if they see you, they'll attack. You can't fight them: they're bigger than you and you seem to have forgotten to pack a sword before teleporting in here...
The game uses WebGL & seems to run best under recent versions of Chrome or Firefox. Safari works in theory, but was very slow in my tests. IE 10 may work, IE 9 or less definitely won't (sorry).
I had some big ideas for this, but ran out of time; apologies for the rough & ready state of it.
This game is supposed to be a minimalist take on the action-RPG genre: no skill-trees, no inventory management, etc. - just running through a dungeon, grabbing loot as fast as you can before making it to the exit.
The controls are just the arrow keys:
- left and right to turn
- up to run
- down to walk backwards
Pick up gold coins to increase your score. The exit is a mysterious glowing blue orb which teleports you away (to the next level). There are monsters wandering around; if they see you, they'll attack. You can't fight them: they're bigger than you and you seem to have forgotten to pack a sword before teleporting in here...
The game uses WebGL & seems to run best under recent versions of Chrome or Firefox. Safari works in theory, but was very slow in my tests. IE 10 may work, IE 9 or less definitely won't (sorry).
I had some big ideas for this, but ran out of time; apologies for the rough & ready state of it.
Comments19

DaanVanYperen1 May 2013, 01:23
I was really hoping you didn't put a jump-scare in there. XD

vilya1 May 2013, 16:11
Thanks for the comments!
@daredevildave acceleration is a great idea - I'll add that to my post-compo version. PlayCanvas doesn't really sound like my cup of tea though, sorry - for my personal projects I prefer to stick with open source frameworks.
@daredevildave acceleration is a great idea - I'll add that to my post-compo version. PlayCanvas doesn't really sound like my cup of tea though, sorry - for my personal projects I prefer to stick with open source frameworks.

Trench1 May 2013, 21:56
Sensitive controls but great otherwise!
Jiggawatt1 May 2013, 22:17
This is creepy, I jumped a bit when the first enemy ran at me from behind. As non-existent as the gameplay is, the super-sensitive controls don't really work with it.
doos1 May 2013, 22:19
Really enjoyed running away from the goblins(?), nice mechanic.

BradleySmith1 May 2013, 22:19
Pretty good. :)


Tyro1 May 2013, 23:12
I wish there was a way to attack. Those evil cylinders gave me the creeps. Good job!

mtthwcmpbll1 May 2013, 23:13
Looks good, but as others have said, the turning controls are way too sensitive (almost to the point of making me dizzy as a spun around looking for coins). I'd also put some sort of feedback as the enemy makes contact... I almost missed the little health percentage gradually going down until my second game. Good start to a fast-paces dungeon racer though!

mort961 May 2013, 23:13
+1 star for using WebGL ;)
Neat game!
Neat game!
Ariake811 May 2013, 23:20
Intense! scary freeking cylinders, their AI logic and the environment really add to the atmosphere. reminded me of slender in a minimalist kinda way!!

EdoMiyamoto2 May 2013, 07:45
Nice WebGL stuff, controls need a bit of tweaking but globally good :)

TheSarcastic3 May 2013, 11:45
Good ideia, great graphics also :)! I thought the camera turned too fast though
Neonlare3 May 2013, 11:49
Definitely a panic attack or two when enemies come out at you from the shadows. Very basic in terms of "characters" but that adds more to the game I feel. Certainly a fun romp for a while, plays a bit like Pac-Man in a more Labyrinthy, Scary sense :).

PabloAlexandre315 May 2013, 03:31
Cool! The commands are frustrating in some moments. Good Job!

Spiridios10 May 2013, 01:41
Fun little chase. I think mouse control would work better. I kept finding the exit with exactly 5 gold.

MinionStudios10 May 2013, 03:10
Yeah, runs great!





If you're interested in WebGL stuff you might want to check out our engine, PlayCanvas.