DungeonDude
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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This is a simple dungeon crawler where your goal is to explore a randomly generated dungeon to find the goal point.
Our team went with minimalism here by having simple rules: Simply get to the goal, and try not to die.
The controls are minimal: WASD or arrow keys move. Left CTRL or Left Mouse attack.
The level structure is basic and minimal. All rooms share similar structure and are generated from simple data structures.
There were four of us who worked on this: The coding was done by myself (Jason Carvalho), Brad Boudreu, and Jason Stedman. Will DiSanto provided all of the art assets with the exception of the Dungeon Dude model and animations (which were done by me). We used BFXR for sound, and we used (and credited) Kevin MacLeod at Incomtech for two music tracks.
The dungeon itself is randomly generated, as is the obstacle placement and mob spawn locations in the room.
Our team went with minimalism here by having simple rules: Simply get to the goal, and try not to die.
The controls are minimal: WASD or arrow keys move. Left CTRL or Left Mouse attack.
The level structure is basic and minimal. All rooms share similar structure and are generated from simple data structures.
There were four of us who worked on this: The coding was done by myself (Jason Carvalho), Brad Boudreu, and Jason Stedman. Will DiSanto provided all of the art assets with the exception of the Dungeon Dude model and animations (which were done by me). We used BFXR for sound, and we used (and credited) Kevin MacLeod at Incomtech for two music tracks.
The dungeon itself is randomly generated, as is the obstacle placement and mob spawn locations in the room.