Ludum Dare #26compo
Dungeoneer
Dungeoneer is a minimalistic game about the fate of a dungeon guide and an adventuring companion.
It's a game about playing with expectations.
Everything runs in a web browser.
NOTE: You WILL need an HTML5 compliant browser to finish the game. I recommend Google Chrome, but it will work in others as long as it is a modern, updated browser and not something like an old version of Internet Explorer.
Let me know what you think. You can find me on Twitter @protensity.
I've uploaded a time-lapse video of the creation process that you can watch here (warning - spoilers for the game):
It's a game about playing with expectations.
Everything runs in a web browser.
NOTE: You WILL need an HTML5 compliant browser to finish the game. I recommend Google Chrome, but it will work in others as long as it is a modern, updated browser and not something like an old version of Internet Explorer.
Let me know what you think. You can find me on Twitter @protensity.
I've uploaded a time-lapse video of the creation process that you can watch here (warning - spoilers for the game):



Comments29
I think you could take this farther, and make a text adventure that linked to a whole ton of neat puzzles, moody scenes or activities, and information.
Thanks for this!
I also liked the "Premonition", I thought it was a great way to handle the death due to incompetence of a character.
All in all, a really great game, I'd love to play more of this kind of stuff, the only flaw I can find it's that's it ended too soon!
I really liked the ending with the minigame.
Interesting game you've made here.
I loved the sudden change in the games' style.
I agree with some people about the ending. I had no idea what was going on. But it was amazing!
(Just as a note, I also made a game with a white square representing the main player. So I thought that was cool.)
Really cool way to tell a story, loved it!
The only downside is that the second part of the game takes quite a long time, and is not really that entertaining (though, like I said, I applaud the way it works in plot terms). It could be cut down to 1/4 or so of its current length and still work great. (Maybe you did it intentionally to stop the player from trying to get all the endings through all the endings, for all I know.)
SPOILER
Also, I tried for "corruption" in the "to escape" ending, but no ending text showed up. No idea whether that's a bug or a feature, but still a bit of a disappointment.
END SPOILERS
Despite my nitpicking about the length of the second part, this is a great game. There seems to be an impressive variety of endings; I'm gonna have to come back and check them all out.