energized

by mibbio
Overall★★★★★★★★★★2.98
Fun★★★★★★★★★★2.63
Innovation★★★★★★★★★★3.14
Theme★★★★★★★★★★3.12
Graphics★★★★★★★★★★2.81
Audio★★★★★★★★★★2.78
Humor★★★★★★★★★★1.63
Mood★★★★★★★★★★2.67
Coolness★★★★★★★★★★89%
The default download is compiled with Java 1.7. If the game doesn't start on your machine, try this alternative download:
http://mibbiodev.de/download/ld26/java16/energized.jar (compiled with Java 1.6)

Some hints for gameplay:
- your light pulse corresponds to your battery energy
- the blinking diamonds recharge your battery and disappear when fully depleted
- the colored fields drain energy out of your battery to unlock doors. don't touch them too long without recharging

If you want you can make your own maps: https://github.com/mibbio/LD26/wiki/Custom-Maps

Comments29

Fnkee29 Apr 2013, 04:39
Aw, this game was sweet! Would love to see more maps.
mibbio
mibbioauthor29 Apr 2013, 09:16
The game can load external maps. There are instructions about it in the wiki of my linked github source repository.
mchaza29 Apr 2013, 11:48
appears rather solid, needs tighter controls maybe grid movement?. Also needed a way to show your energy level had no idea when my power will run out. Good job tho.
B
B29 Apr 2013, 11:49
Can't get this to work on my Mac. Sorry :/
badlogic
badlogic29 Apr 2013, 16:58
Solid puzzler, a bit speedier controlls would have been nice. Love that you can load more maps.
cahman29 Apr 2013, 18:36
Fun little game, and nice work with the sounds. I do love eating power packs! But a power gauge would sure be nice.
Merkoth29 Apr 2013, 18:36
Can't play it under OSX 10.8. Throws the following error:
Exception in thread "main" java.lang.UnsupportedClassVersionError: de/mibbiodev/ld26/DesktopStarter : Unsupported major.minor version 51.0
berkano
berkano29 Apr 2013, 18:37
Nice concept! Would be great if there were more levels!!
Michael Hall29 Apr 2013, 18:37
Looks really nice and is a pretty unique idea, but I wasn't really sure what the blinking diamonds did
mushbuh29 Apr 2013, 18:40
Nice, the controls are a bit slow- but I understand that if you changed the speed the puzzles would need to be changed too. Overall pretty solid game
dasrkrain29 Apr 2013, 18:41
Loved it! The controls do need some love, and there should be some type of energy bar to indicate your energy level.

Great concept and fun to play!

Also the first link worked for me in Windows right away. Then I jumped on my Mac and it didn't run. The alternative download also didn't work on my Mac until I moved it into the root of my user folder and then launched it through terminal by typing: java -jar energized.jar
bastiandantilus
bastiandantilus29 Apr 2013, 18:43
Pretty good, despite the theme I'd say it needs more goals.
kratorspore
kratorspore29 Apr 2013, 19:07
Overall this game has some solid mechanics that I really enjoyed, it's a shame there aren't more levels out of the box. Things I would improve would be faster robot move speed and a better power remaining indicator.
mibbio
mibbioauthor29 Apr 2013, 19:27
About the energy: the light/color pulse indicates the level. The weaker the pulse the lower your energy.
The intention of this minimal information is that the player should find a good balance between depleting a charging station for recharge or leave it as backup and transfer energy to unlock doors.
FuzzyWuzzie30 Apr 2013, 15:28
Cool puzzle game! I would have appreciated snappier controls though.
SuperlevelSebastian30 Apr 2013, 15:55
Doesn't work on my Win XP (32bit) laptop. :( It just freezes at the launch.
mibbio
mibbioauthor30 Apr 2013, 17:31
Try to launch it with "java -jar energized.jar" in the command prompt. If there are any error you will see it there.
GetFun30 Apr 2013, 21:51
Great game, but the controls are a bit clunky :-(
mibbio
mibbioauthor30 Apr 2013, 22:54
Thanks for the feedback so far. I know, the controls are a bit "special". It's caused by a bug i couldn't fix without wasting to much time.
Currently i'm working on a post-compo version of the game - including better controls.
alts1 May 2013, 08:00
You've acknowledged issues about the controls, so I won't say any more. I would definitely like to see more maps bundled with the game. I think some clever level design could really dive deep into the more interesting consequences of the charge / door mechanics.
petrocket1 May 2013, 18:23
Nice! Kinda like being on a circuit board. The idea is really cool, though some graphical hints for the diamonds might have helped - i.e. if they looked like batteries or electric outlets. Audio queues were cool too.
EatenAlive3
EatenAlive31 May 2013, 21:44
Fun for the first level... I'd like to see a second level :P
loxo1 May 2013, 21:50
The game looks good and is fun to play, but i got stuck several times on blocks around the doors. Maybe the collision detection is to strict. The Java 1.6 version worked for me on Mac OS 10.8.
wzl4 May 2013, 14:17
Interesting concept design. Horrific player controls D:
I like that you get by without using any kind of UI.
Kvisle
Kvisle10 May 2013, 20:32
With the right mind-bending levels, this can become a pretty good puzzler.

First I just popped up the game, started to drive, and was told that I was out of energy and that I had lost the game. I tried several times, and beat it on the fourth attempt. I think that if you worked on how you were presenting the core mechanic (the transfer of energy from the battery to you, and from you to the world) - it would be easier to dive into.
f7f510 May 2013, 21:19
Solid and original entry. The controls were a bit nasty :) Nice audio.
JonathanG15 May 2013, 21:39
It took me a while to figure out what was going on (i.e. reading the entry page :P) but once I understood it, the game was easy to complete (there only seems to be one level?). It was good to have sound, but there really needs to be more feedback as to your power level, and that you're providing power to the doors.
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