Client-Server game that spawns enemies every 2min. Share your link to play with your friends and make more points. Forgot, there was no time to implement a points...
Seems like a promising start but feels very unfinished. Spiraling bullet labels did not charm me. Totally black world requiring me to find my way via text coordinate displays (to 3 decimal places??) was plenty minimalist, and sort of an interesting experience (like submarines at night?), but not really charming.
An AI came to find me but just spiraled around me. Did it shoot at me? I don't think so. Killed it all too easily.
I killed myself by outrunning my own bullets.
Traditionally, triangle-ships are pointier, so you can easily see which is the front.
The engine seems to work pretty well: I get the impression that the flying-around physics are pretty fun, though without scenery it's hard to tell. A more polished game built on this foundation might be pretty cool. Reminds me of Netrek <http://en.wikipedia.org/wiki/Netrek>
Seems like a promising start but feels very unfinished. Spiraling bullet labels did not charm me. Totally black world requiring me to find my way via text coordinate displays (to 3 decimal places??) was plenty minimalist, and sort of an interesting experience (like submarines at night?), but not really charming.
An AI came to find me but just spiraled around me. Did it shoot at me? I don't think so. Killed it all too easily. I guess this would be more fun with other players, but possibly not a lot more.
I killed myself by outrunning my own bullets.
Traditionally, triangle-ships are pointier, so you can easily see which is the front.
The engine seems to work pretty well: I get the impression that the flying-around physics are pretty fun, though without scenery it's hard to tell. A more polished game built on this foundation might be pretty cool. Reminds me of Netrek <http://en.wikipedia.org/wiki/Netrek>
Comments10
An AI came to find me but just spiraled around me. Did it shoot at me? I don't think so. Killed it all too easily.
I killed myself by outrunning my own bullets.
Traditionally, triangle-ships are pointier, so you can easily see which is the front.
The engine seems to work pretty well: I get the impression that the flying-around physics are pretty fun, though without scenery it's hard to tell. A more polished game built on this foundation might be pretty cool. Reminds me of Netrek <http://en.wikipedia.org/wiki/Netrek>
An AI came to find me but just spiraled around me. Did it shoot at me? I don't think so. Killed it all too easily. I guess this would be more fun with other players, but possibly not a lot more.
I killed myself by outrunning my own bullets.
Traditionally, triangle-ships are pointier, so you can easily see which is the front.
The engine seems to work pretty well: I get the impression that the flying-around physics are pretty fun, though without scenery it's hard to tell. A more polished game built on this foundation might be pretty cool. Reminds me of Netrek <http://en.wikipedia.org/wiki/Netrek>