Engage

by danpm
Overall★★★★★★★★★★2.48
Fun★★★★★★★★★★2.14
Innovation★★★★★★★★★★2.62
Theme★★★★★★★★★★3.24
Graphics★★★★★★★★★★2.10
Mood★★★★★★★★★★1.87
Coolness★★★★★★★★★★36%
Client-Server game that spawns enemies every 2min.
Share your link to play with your friends and make more points. Forgot, there was no time to implement a points...

And be advised: the game endded a little buggy.

screenshot

Comments10

danpmauthor29 Apr 2013, 13:22
PS.: There is a link in the home page to reset the server, use it if you need
psychomonster
psychomonster1 May 2013, 00:16
Ervery two minutes is a little to long for testing it. But it works fine looks bretty nice... Like it. More enemys for more hectic would be nice
Nolojen
Nolojen1 May 2013, 01:24
Pretty neat, want to see more :) keep going with it
GreenPixelDev2 May 2013, 01:52
Cool concept! Adding a tag to each of your ship's bullets is a nice touch :D It'd be great to see you take this further!
Broxxar
Broxxar8 May 2013, 14:34
The minimalist network games are great. Would love to see this go further!
Erunaamo8 May 2013, 15:21
Seems like a promising start but feels very unfinished. Spiraling bullet labels did not charm me. Totally black world requiring me to find my way via text coordinate displays (to 3 decimal places??) was plenty minimalist, and sort of an interesting experience (like submarines at night?), but not really charming.

An AI came to find me but just spiraled around me. Did it shoot at me? I don't think so. Killed it all too easily.

I killed myself by outrunning my own bullets.

Traditionally, triangle-ships are pointier, so you can easily see which is the front.

The engine seems to work pretty well: I get the impression that the flying-around physics are pretty fun, though without scenery it's hard to tell. A more polished game built on this foundation might be pretty cool. Reminds me of Netrek <http://en.wikipedia.org/wiki/Netrek>;
Erunaamo8 May 2013, 15:24
Seems like a promising start but feels very unfinished. Spiraling bullet labels did not charm me. Totally black world requiring me to find my way via text coordinate displays (to 3 decimal places??) was plenty minimalist, and sort of an interesting experience (like submarines at night?), but not really charming.

An AI came to find me but just spiraled around me. Did it shoot at me? I don't think so. Killed it all too easily. I guess this would be more fun with other players, but possibly not a lot more.

I killed myself by outrunning my own bullets.

Traditionally, triangle-ships are pointier, so you can easily see which is the front.

The engine seems to work pretty well: I get the impression that the flying-around physics are pretty fun, though without scenery it's hard to tell. A more polished game built on this foundation might be pretty cool. Reminds me of Netrek <http://en.wikipedia.org/wiki/Netrek>;
Erunaamo8 May 2013, 15:25
Gah, sorry about double comment.
Make A Game
Make A Game8 May 2013, 16:42
The concept is pretty cool ^-^. This must have been very challenging to do in 48h. GZ

Other games by @danpm

Found a bug?
Tell us on Discord