Enough

by simrob
Overall★★★★★★★★★★2.05
Fun★★★★★★★★★★1.71
Innovation★★★★★★★★★★2.40
Theme★★★★★★★★★★3.48
Mood★★★★★★★★★★2.44
Coolness★★★★★★★★★★24%
I made this game at the Twine Workshop run by Courtney Stanton and Merritt Kopas at the Different Games conference in NYC.

Chris Martens (@chrisamaphone) pointed out that I had satisfied all the rules for a Ludum Dare game and that the game I made kinda fit with this LD's theme. She also described the genre of the game as "first-person capacitor," which works pretty well as a description. I would call it a tiny personal game about getting overwhelmed.

screenshot

Comments13

mapledaroni28 Apr 2013, 06:33
Glad to see another Twine game here.
PurpleMoustache
PurpleMoustache30 Apr 2013, 00:41
Very clever take on the theme. Glad to see another Twine user here.
protensity30 Apr 2013, 01:40
VERY minimal but it has a neat theme running through it.
Jarcas Studios1 May 2013, 19:18
"It's too much. Too much." Yep, that hits the nail on the head
Christina Nordlander
Christina Nordlander5 May 2013, 20:26
I didn't really get it, or figure out whether there was a winning state. Very innovative concept, though, and kept me playing with it for a while.
Hayawi7 May 2013, 00:18
ummmmmmm....new take on the theme
Jellycakes7 May 2013, 00:19
It was an interesting take on minimalism, but it wasn't my kind of thing. I'm sure others would appreciate it more. Nice job anyway.
LUD4K
LUD4K11 May 2013, 13:11
Nice idea, but not having a end state or a purpose that I could find really bugs me, personal taste I guess
pighead1018 May 2013, 14:48
Didn't really understand whether I was missing something or not.
Jacques_le_lezard18 May 2013, 17:27
Expecting more for a game even if I liked the idea (yes I'm on bad humor today)
PPLo
PPLo18 May 2013, 17:46
What happened?
Found a bug?
Tell us on Discord