Eraseregg

Overall★★★★★★★★★★2.93
Fun★★★★★★★★★★2.33
Innovation★★★★★★★★★★3.60
Theme★★★★★★★★★★3.07
Graphics★★★★★★★★★★3.17
Audio★★★★★★★★★★1.79
Humor★★★★★★★★★★1.95
Mood★★★★★★★★★★2.46
Coolness★★★★★★★★★★69%
Controls

Cursor keys: Move
X: Jump
Space: Toggle draw/play mode
R: Reset level
Mouse: Erase ground

Instructions

An alien race has stolen your egg. In revenge you must destroy their homeworld and rescue your egg. Use the mouse to erase as much of the ground as possible whilst still being able to reach the egg. You only receive your score upon collecting the egg, and the more ground you erase the higher you score will be. Good luck.

screenshot

Comments19

dualtagh29 Apr 2013, 12:32
Interesting Idea!
rxi29 Apr 2013, 14:36
This felt like an incredibly innovative idea, in fact, I don't believe I've ever seen anything similar in concept before.

I found the platforming was a bit frustrating as the protagonist's movement was uncomfortably fast. That being said I still enjoyed the overall experience of the game due to it's originality. It'd be very interesting to see the game's concept explored further in more of a full and polished game.
Jonathan Whiting
Jonathan Whiting29 Apr 2013, 15:12
Really interesting idea, but the player movement made it rather frustrating to actually play. The art is nice.
OddballDave
OddballDaveauthor29 Apr 2013, 15:19
The controls were purposely left a little rough so that the player has to really think about which parts of the level he can erase and still make it to the egg. Maybe I left them a bit too rough though.
cacciatc
cacciatc29 Apr 2013, 16:00
Best use of the theme I have seen so far.
multitude
multitude29 Apr 2013, 20:58
I love the concept and the design, but the mechanics are a bit frustrating. But all in all this is a really innovative and nice game!
sboerwinkle29 Apr 2013, 21:57
Interesting idea, and I like the scoring system. If you could make it a little more competitive / engaging that'd be nice, but you've definitely done well.
lasergans29 Apr 2013, 22:21
Very interesting idea!
ilovepixel
ilovepixel30 Apr 2013, 09:04
Great idea! this could be something that can be exploited a lot! Nice art too.
Andy Go30 Apr 2013, 14:49
Really nice concept!
brookman32k
brookman32k30 Apr 2013, 16:37
The screenshot of your game reminded me of lemmings. I like graphics style and the idea is also something new, but I think the controls are to sloppy. A game shouldn't be hard because of inaccurate controls. This makes you think that you are not in control. Also, I think with the right background music, the game could be more atmospheric.
Travis Irby1 May 2013, 06:41
Very clever idea! Also like the retro graphics. nice job :)
Husky
Husky1 May 2013, 08:46
Cool idea!
But I think the move is a little too smooth.
Anyway, Good job :p!
Sylvain.p
Sylvain.p1 May 2013, 17:09
I love the game idea, but I think the character jump is too strong.
Tifu
Tifu2 May 2013, 12:29
So what's a good high score? I got 36,532 :) Would have been good to have a... some way of judging your score without having to compare on forums/here - like a bronze/silver/gold comparison score to aim for. Nice original idea, interesting take on the theme, good job.
_Rilem2 May 2013, 19:49
I like how you interpreted the theme with this game :D
The graphics look nice. The gameplay could use some tweaking though.
Pixelulsar
Pixelulsar2 May 2013, 20:05
Really good use of the theme, and the graphics look nice. It was weird that you didn't fall of the bottom of the screen, it looks like you should have been able to.
miotatsu
miotatsu4 May 2013, 02:13
this is amazing! I was skeptical at first but once I tried it I realized how cool this is. Definitely my favorite entry conceptually so far. I think you are on to something great here :)
Benjamin16 May 2013, 15:25
The gameplay idea is nice, but it really looks like a designer "edit mode" now. If you want it part of the game you should add some rewarding stuff like real-time increasing score on erase, so the player can quickly understand that erasing is the core mechanic of the game. The tiles art is gorgeous.

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