Escapalism

Overall★★★★★★★★★★2.66
Fun★★★★★★★★★★2.44
Innovation★★★★★★★★★★2.42
Theme★★★★★★★★★★3.27
Graphics★★★★★★★★★★3.09
Audio★★★★★★★★★★2.59
Humor★★★★★★★★★★2.53
Mood★★★★★★★★★★2.68
Coolness★★★★★★★★★★50%
Minimalist graphic, minimalist gameplay, what will you do to reach the minimalist "escape"?

* READ ME
We tried not to focus on a minimal graphics but we've tried to find out a way to create a minimal approach to the gameplay.
Your goal is to escape from this minimal, black and white world. On the way you might find something that doesn't belongs to this minimal world: the weapons (in fact these are full of different colors). The enemies appear when you pick up a weapon and they try to kill you because you're trying to modify this minimal world (however some bugs allow the bots to show up in some cases).
For this reason you get the better score when you find the exit of the labyrinth in a minimal way, trying to preserve the minimal world.
*

Reach the exit of this labyrinth...... and beware of the guards! they are everywhere!!!!

.... it's so minimalist that it misses the 70% of what we wanted to make!

Procedural content generation for the maps.
Developed in Unity.

*Version 1.2*
-Solved enemy AI bug.
-Solved score issue
-Hole => Death

web version now available!

Developed by:
*Programmers
-Me
-Andrea Villa
-Valerio Ceraudo
-Marco Fumagalli
*Graphic artist
-Andrea Brivio

Comments20

DaanVanYperen
DaanVanYperen30 Apr 2013, 02:37
Fell in a hole and got stuck. Very nice use of contrasts and 3d. Minimalistic but still visually interesting.
LizEngland30 Apr 2013, 03:03
Did I see another player in there? Is it a 'deathmatch' arena game?
Riccardo Stucchiauthor30 Apr 2013, 11:45
We're working on solve the major bugs, thanks for the feedback!
lorancou
lorancou2 May 2013, 12:57
Finally found the exit, but it took me some time. I scored 284, sound nice. Oh, and you've implement lots of different weapons, that's impressive. Love the head-mounted minigun!
dick_claus2 May 2013, 13:13
So many models for weapons. Great. Didn't understand how to kill AI, but it's fun to explore.
Almax272 May 2013, 13:23
I found the controls to be very twitchy, and movement was character relative rather than camera relative making navigation confusing if quick turns are made. Might just be me though lol. Otherwise nice idea and well executed, would love to see multiplayer! :P
Wild Beauty Software2 May 2013, 13:36
Ah yes, i like how it came out! We are still missing some effects and anims, tho it came along nicely!

@dick_claus, to kill enemies just hit left mouse botton :) Smaller weapons have smaller power, so its harder to kill them!
Jhelle
Jhelle2 May 2013, 21:01
It looks cool.. but I have no clue what I am doing
dsoft20
dsoft204 May 2013, 08:21
Nice entry, with a good amount of weapons :D
Prelucid
Prelucid4 May 2013, 19:32
Didn't work for me before, but kinda works now. (I see enemies and can fire) Still kinda clunky though. Wish I could see the other 70%
EatenAlive3
EatenAlive35 May 2013, 13:47
I wasn't really sure what my goal was, but I got 9 kills! :D Cool use of a minimalistic environment.
RobProductions5 May 2013, 19:14
A few things: 1. There wasn't really any goal or reason as to why things were happening 2. Enemies could move through walls for some reason 3. The fact that you couldn't look up or down made it really easy to forget that turning was accomplished with the mouse. Maybe rethink your control scheme, but otherwise interesting game!
Riccardo Stucchiauthor6 May 2013, 06:46
thanks to all for the feedback!

I'm sorry that the goal was not well specified. I'm going to explain here our game:
We tryed not to focus on a minimal graphics but we've tryed to find out a way to create a minimal approch to the gameplay.
Your goal is to escape from this minamal, black and white world. On the way you might find something that don't belongs to this minimal world: the weapons (in fact these are all full of different colors). The enemies appear when you pick up a weapon and they try to kill you because you're trying to modify this minimal world (however some bugs allow the bots to show up in some cases).
For this reason you get the better score when you find the exit of the maze in a minimal way, trying to preserve the minimal world.

@RobProductions thanks for the 3rd point, it's a very good observation! I'll keep it in mind
MinionStudios
MinionStudios6 May 2013, 17:12
Love the cell shading! the characters are funny and the atmosphere is great!
atraxgames7 May 2013, 09:40
Original take on the theme, great work!
Norritt429 May 2013, 20:26
The game is not playable in current state on my computer. I can run around but I don't see any correlation with the shooting sounds and enemies dying. Some hit animation would have helped that i guess. Over all i like what i did see. The models where nice and the pickups was good looking.
Catman
Catman12 May 2013, 07:12
Loving the weapons!! I found the camera view point a bit too tight, you should maybe rise it a bit!

Bravi ragazzi :D

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