
Escapalism
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Minimalist graphic, minimalist gameplay, what will you do to reach the minimalist "escape"?
* READ ME
We tried not to focus on a minimal graphics but we've tried to find out a way to create a minimal approach to the gameplay.
Your goal is to escape from this minimal, black and white world. On the way you might find something that doesn't belongs to this minimal world: the weapons (in fact these are full of different colors). The enemies appear when you pick up a weapon and they try to kill you because you're trying to modify this minimal world (however some bugs allow the bots to show up in some cases).
For this reason you get the better score when you find the exit of the labyrinth in a minimal way, trying to preserve the minimal world.
*
Reach the exit of this labyrinth...... and beware of the guards! they are everywhere!!!!
.... it's so minimalist that it misses the 70% of what we wanted to make!
Procedural content generation for the maps.
Developed in Unity.
*Version 1.2*
-Solved enemy AI bug.
-Solved score issue
-Hole => Death
web version now available!
Developed by:
*Programmers
-Me
-Andrea Villa
-Valerio Ceraudo
-Marco Fumagalli
*Graphic artist
-Andrea Brivio
* READ ME
We tried not to focus on a minimal graphics but we've tried to find out a way to create a minimal approach to the gameplay.
Your goal is to escape from this minimal, black and white world. On the way you might find something that doesn't belongs to this minimal world: the weapons (in fact these are full of different colors). The enemies appear when you pick up a weapon and they try to kill you because you're trying to modify this minimal world (however some bugs allow the bots to show up in some cases).
For this reason you get the better score when you find the exit of the labyrinth in a minimal way, trying to preserve the minimal world.
*
Reach the exit of this labyrinth...... and beware of the guards! they are everywhere!!!!
.... it's so minimalist that it misses the 70% of what we wanted to make!
Procedural content generation for the maps.
Developed in Unity.
*Version 1.2*
-Solved enemy AI bug.
-Solved score issue
-Hole => Death
web version now available!
Developed by:
*Programmers
-Me
-Andrea Villa
-Valerio Ceraudo
-Marco Fumagalli
*Graphic artist
-Andrea Brivio