That was weird. I think I get the part of moving around in a dark dungeon where you can't see. But maybe a bit more explanation would make it easier to play.
I get it, but man - hard game! I got the whole 'dark screen means you've moved' thing, but I kept getting killed/pursued by a mean fella. Cool idea though! Maybe it needed a simpler, easier first level to ease you into the mechanic?
not enough feedback to keep me playing, should have made the start easier and progressively become harder. I have the same type of issues with my game, once people understand it's fine.
Interesting idea, but was very difficult. :( I feel it could have benefited from slightly more explicit clues in addition to the shade-shifting grey. It has potential, though! :)
I get that you see the screen darken when you move but it only seems that you can move in a sideways U shape, and at part of it you take damage. Too hard.
B
BigBlackBeard30 Apr 2013, 04:56
Grey screen for 2 minutes... I think your game is great, but sorry, I'm not really patient :).
Good idea, but it's too hard and too little feedback. I saw some longer pulses of gray which I thought might be longer halls, but didn't really help me. You need to find some way to give the player more feedback as people will become frustrated very quickly.
I tried for a small bit, just watched grey change tones a lot at seemingly random intervals. Didn't really figure it out, and wasn't really having fun with it. It certain was minimalistic, though.
Great concept, but definitely would like (as others have said) a little more introduction to the game mechanic to grok how to interpret the flickrs. I don't mind a learning curve, but that was more of a learning cliff.
Z
Zed30 Apr 2013, 15:09
I guess I walked into a lava pit? I think some sound would've helped, or maybe a slightly better visual cue as to at least some idea of the direction I'm moving in.
Interesting idea. Have figured out what's going on after a while - still haven't managed to get out of dungeons. This game is begging for some sound effects.
This really needs more feedback than just a flash. Audio would help. Also, I looked at the map to orient myself so I could figure out what the different flashes meant (yeah, cheater, sorry). If heal-spots can just be spammed for health, why don't they just heal you up fully to start? Even looking at the map, I thought it wasn't winnable until I realized that.
Comments42
@raincole:
Thanks for your visiting, I like your games. XD
@SenorDiablo:
nice comment
@TheFudster:
@intrudergames:
@Mekuri:
@Rasto:
More explanation added!
You're right, I think break it into more levels is better, and I can add some background story if it's not just one level.
About the visual feedback, I think sound feedback will be better, but I have not found any good tool for sound effect on Ubuntu.
@ndssia:
It works fine on Chrome.
So I think it's the poor visual feedback misguide you :p
I need a paper and pen to pass the game.
Pretty hardcore, but I like it!
Gecko 2 engine? Are you still using FireFox 4?
I am not sure if jaws.js can work in JägerMonkey or not.
@lekochen:
@Husky:
Thank you.
Honestly I didn't work as hard as you guys this time. XD
I think I understand what you're going for with the light and the lengths of time it gets 'darker'.
I think your game is great, but sorry, I'm not really patient :).
Concept itself its good for the theme.
It's a really cool idea, though.