Ludum Dare #26compo
Escape the minimalism!
The poor little cube "cuby" is captured in the world of minimalism. Even if he can't see the world properly at the beginning, he will make his way out - with you! Help him to escape!
Note:
This game doesn't include everything I want it to include.
E.g. there is (atm!) no highscore leaderboard, I got stuck with the final level (so I had to remove it to keep it playable :( ) and it's missing sound( isn't that minimalistic?).
So keep up for the jam version I'll upload and link here.
But this is my compo, this is what I did this weekend.
Feel free to dig through the source (if you dare, it's pretty messy^^) and to make pull requests for the repo.
I wanted to create a good old highscore game, like astroids was. Simple gameplay, but it's damn hard to beat the highscore. Unfortunally you got to wait for the jam version to compare your highscores... Sorry guys!
A special thank you goes to Zach(crynix) who helped me fixing a nasty bug I couldn't solve. Make sure to check out his "Minimalistic potato":
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=18900
Have fun playing!
Note:
This game doesn't include everything I want it to include.
E.g. there is (atm!) no highscore leaderboard, I got stuck with the final level (so I had to remove it to keep it playable :( ) and it's missing sound( isn't that minimalistic?).
So keep up for the jam version I'll upload and link here.
But this is my compo, this is what I did this weekend.
Feel free to dig through the source (if you dare, it's pretty messy^^) and to make pull requests for the repo.
I wanted to create a good old highscore game, like astroids was. Simple gameplay, but it's damn hard to beat the highscore. Unfortunally you got to wait for the jam version to compare your highscores... Sorry guys!
A special thank you goes to Zach(crynix) who helped me fixing a nasty bug I couldn't solve. Make sure to check out his "Minimalistic potato":
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=18900
Have fun playing!
Comments15

Crynix30 Apr 2013, 23:46
Love the concept! Looking forward to playing the game with more levels!
argo151 May 2013, 02:05
Pretty cool idea, add some more content and higher difficulty and you got a real game.

LoneStranger1 May 2013, 02:19
Fits the theme, but it needs more content. I think you should explore the hidden walls idea some more.
meat_popsicle1 May 2013, 02:19
Can't launch on OSX for some reason.
oldtopman1 May 2013, 02:23
Reminds me of the game in the keynote :P
At any rate, it seems to be well-polished, just too short and no health.
It happens, welcome to Ludum Dare.
At any rate, it seems to be well-polished, just too short and no health.
It happens, welcome to Ludum Dare.

se1by1 May 2013, 02:28
@klianc09
What game does it reminds you?
The idea came to my head when I thought about old games, I'd love to find a goldie again :)
The collision detection (at least should) be pixel perfect :O
But it resets you to the niext tile position, so it seems to you as you would jump.
I'm currently working on that and some online leaderboards.
Follow me @bitbyterstudios to stay informed.
@crynix
thanks for the nice words :)
@argo15
thanks, I'm working on it :)
@meat_popsicle:
Got any stacktrace for me?
I don't have a osx to test it, so unless we find someone who knows to fix it, I guess I can't fix it :(
Try running it from commandline like this(shell in folder):
java -Djava.library.path=native/macosx -jar ETM.jar
@LoneStranger
Yeah, I had to remove the final level which should be endless (like astroids) :(
But I'm on it, this are just ideas I implemented quick 'n dirty.If I had enough time I could make a 10 hour game out of it ;)
What game does it reminds you?
The idea came to my head when I thought about old games, I'd love to find a goldie again :)
The collision detection (at least should) be pixel perfect :O
But it resets you to the niext tile position, so it seems to you as you would jump.
I'm currently working on that and some online leaderboards.
Follow me @bitbyterstudios to stay informed.
@crynix
thanks for the nice words :)
@argo15
thanks, I'm working on it :)
@meat_popsicle:
Got any stacktrace for me?
I don't have a osx to test it, so unless we find someone who knows to fix it, I guess I can't fix it :(
Try running it from commandline like this(shell in folder):
java -Djava.library.path=native/macosx -jar ETM.jar
@LoneStranger
Yeah, I had to remove the final level which should be endless (like astroids) :(
But I'm on it, this are just ideas I implemented quick 'n dirty.If I had enough time I could make a 10 hour game out of it ;)

invaderJim1 May 2013, 03:00
I escaped the minimalism!
Adroitboss1 May 2013, 03:07
Really nice , and smooth.
Andy West1 May 2013, 03:12
Great job on your game. Looking forward to more content in the future!

AaronYip1 May 2013, 08:29
I agree with everyone else: loads of potential, definitely liking where this game seems to be going. "More, more!" is the best feedback for a game, haha. Keep developing it! Add high scores, add more levels that explore some more mechanics, add in audio, and post a post-jam version. :D
Blinked3 May 2013, 23:44
Nice idea, but veeeeery short.
StMatn5 May 2013, 23:38
The credits page is cool :D Some more levels would have been nice :)

se1by8 May 2013, 15:57
Small update:
Leaderboard works now, I'm currently integrating them into the game. (Minimalistic) audio is implemented, but atm not working as I want.
If you want the WIP version, just download the repo and pack it with the needed natives.
Thanks for all the nice words and the constructive critics :)
Leaderboard works now, I'm currently integrating them into the game. (Minimalistic) audio is implemented, but atm not working as I want.
If you want the WIP version, just download the repo and pack it with the needed natives.
Thanks for all the nice words and the constructive critics :)

se1by14 Jun 2013, 15:25
post compo is available:
http://www.bitbyterstudios.com/games/ETM/ETM_post.zip
Including online highscores, sound and a few bugfixes!
http://www.bitbyterstudios.com/games/ETM/ETM_post.zip
Including online highscores, sound and a few bugfixes!





I like the concept, although it strongly reminds me of something else. The collision detection and resolving is not quite right and there are too few levels.
When you make a post-compo version, with more levels and more stuff, this can really be a cool game.