The soul is minimalist. You play as a dying child splitting between their memories and their soul trying to make it to the afterlife. The story is set in silence. All you have to listen to are your own thoughts.
The mood was very nice, the controls were a bit iffy (strafing would have been a big help), and some of the gameplay elements, like the monsters, didn't seem all there. Impressive graphics for a 48h jam!
The idea is nice, but you need to work on your transitions. I missed most of the initial text, because the screens were changing suddenly while I was still getting used to the world - also the lack of transitions between the different scenes and "phase shifts" made the game look a bit glitchy.
A simple way to implement, for example, a fade-in/out is to draw a rectangle over the whole screen and slowly change its alpha value :-)
the movement was rather difficult to use and there was some odd transparency from the suspended rail thing but it still looked rather nice and was a good idea
I really liked the idea, the controls felt a little sticky and hard to work with, also, I think the collision detection was a little off for some things (like monsters?) anyway, real impressive for 48 hours good job!
This was awesome, loved it. The tone and mood was awesome, and the 3d models were all great. Cool core game mechanic, the graphics and theme really fit the theme of the LD, and the narrative was well put together.
Interesting graphic style. Nicely executed. But i guess the story was too meta for me. The automated transitions didn't really help reading all the text either. Good effort for 48hours!
Also i fixed my entry, if you wanna check it out again, it should work now :)
Comments25
A simple way to implement, for example, a fade-in/out is to draw a rectangle over the whole screen and slowly change its alpha value :-)
Cheers, and hope to see you next LD!
Nice one.
It often was unclear to me what it was I was supposed to do. Some extra pointers would be handy, I think.
Also i fixed my entry, if you wanna check it out again, it should work now :)
don't forget to provide your source code (required for participating in LD compo) ;)
very well done